arimic52

23 Decks, 6 Comments, 0 Reputation

So yeah edit to my advice, primitive etching over rowen, wirewood symbiote over rhys for economic reasons, and then put in elvish visionary instead of collective unconscious and team that up with your wirewood symbiote, you can now make tokens, AND draw cards, and since you can untap any creature just produce two mana, play it untap the two mana producer, play it return it etc., infinite draw.

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Posted 02 June 2012 at 23:15 as a comment on Wirewood

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i would suggest Primitive Etchings over Rowen, just because you have 20 creatures over your 18 basic lands, so ergo better draw chances. i'm not seeing the synergy you had with the wirewood symbiote here, using the wirewood symbiote's ability to UNTAP was what kept getting your tokens on the field, as it stands now tha max tokens you could put on the field in any given turn is 4, assuming you had all four Gond's out

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Posted 02 June 2012 at 11:37 as a comment on Wirewood

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It looks like your deck has A lot of creature control but very little else, If you were playing some who used a card like Terfrei's moat for example a lot of your damage output to the player would be shut out. I would recommend adding an artifact like Goblin Charbelcher to give you constant damage output.

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Posted 26 March 2012 at 19:51 as a comment on Simply Red

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This deck does a few things a good blue deck should, counters spells, draws like crazy, and decimates opponents decks, i think throwing in a few static orbs and oppositions will defiantly enhance your lockdown ability and make this deck pretty damn tough.

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Posted 15 April 2010 at 16:34 as a comment on Millfolk Counter Control

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When it comes to dirty cheap tricks this deck pulls out all the stops, and why the hell not? you wanna win this WILL do it, very nice takes full advantage of overpowered cards and really puts on the beat down, cheapness :10, crafty cleverness: 10, number of people who will play you more than a few times with this deck : 0. love it, hate it, don't expect me to play against it! :)

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Posted 15 April 2010 at 16:14 as a comment on Mono black Phyrexian

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Edited the deck to make up fro some obvious flaws:

steel walls put in to give me some early creatures to put down and hold up til the dragons start coming

rite of flames added to help with mana, get those speaker shamans out at turn two instead of three making the creatures hit the table much faster, as well as future boosts for the dragons.

Added one more crucible of fire really make the chances of getting one pretty good by turn four or five

side-boarded the aura barbs and shatter, both necessary but not likely in the first game

took out lightning dragons, pretty good dragons but some early D is going to be needed, plus they are the costliest of the bunch, and id also like to keep this deck filled with more recent cards, plus their really expensive to buy

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Posted 15 April 2010 at 15:58 as a comment on Dragon's Rage

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