A good punchline

by Artheties1725 on 17 January 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)


Enchantments (3)

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Deck Description

they will never see it coming



How to Play

the deck was mostly made to combat the current meta. (i thought i was being super creative when making this but then i saw similar decks in the daily events on mtgo).

basically the point is to put as many hasty creatures out and attack. the best choice for turn 1 is foundry street. the next turn you throw down like guide loyalist, guide guide whatever but you can easily swing for 6-7 t2. bushwacker is a last resort if you're playing it early as it's better with more on board.

the burn is burn

the teetering and lords are there as a kind of surprise to take your opponent down faster. teetering works well as often times you don't really NEED to have it untapped. it does just as good as the legion loyalist you would have played against someone with a single fetch/ tapped shock on board.




Deck Tags

  • Modern
  • Goblin
  • Burn
  • Rush

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 1,860 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A good punchline

I really like this man, I ran goblins at my lgs modern tournament's a few month's back and it's so much fun. I gotta pick up some zo-zu and throw this list together. Any reason 3 chieftain and 1 king? I liked 4 chieftain allot, playing him then krenko is just amazing haha.

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Posted 22 March 2014 at 17:17

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i run 3 chieftain and 1 king because i only really wanted to run 4 lords and likes the ideas of game 1 opportunity for unblockable. though some day i may switch it and just have 4 chieftains mainboard

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Posted 23 March 2014 at 05:57

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Yeah I was just curious, I really like the deck though looks fun.

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Posted 23 March 2014 at 19:45

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I like your deck,but am still wondering about mass removal,and if you have any experience against decks like jund or u/w/x.
Also you seem to have put some thought into this and I would like to get your suggestions on my goblin list : http://www.mtgvault.com/coeurly/decks/rw-goblins/
Cheers.

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Posted 27 October 2015 at 20:00

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The thing about this deck is it preyed on the slow decks in the meta when pod was everywhere. once it got banned and decks where speeding up goblins lost a lot of power and piledriver didn't make the deck much better

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Posted 29 October 2015 at 04:41

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But...goblins. they are and will always be a good tribe. I think with enough tinkering you could build one that is competetive enough.

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Posted 29 October 2015 at 07:05

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I'm not saying it can't be done, just saying it's never gonna be tier 1

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Posted 30 October 2015 at 00:14

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