Intimidating Zombie-Extortion

by avalentine10 on 15 April 2014

Main Deck (60 cards)

Sideboard (25 cards)

Creatures (5)


Sorceries (7)

Instants (8)


Enchantments (3)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Zombie deck i built, i am new to the game of magic. I would love any feedback !

How to Play

This deck i created is used to defeat your opponent 2 ways. The first is sheer overwhelming numbers of zombie tokens combining them with either "shadow ally denizen" to hit through your opponents defense or the second combing them with "pontiff of blight" for direct extort damage. Crypt ghast and dark ritual allow for major boosts in mana and evolving wilds lets you get those single island or plains out so you can negate spells or summon your planeswalker.

Deck Tags

  • Zombie
  • Extort
  • intimidate
  • intimidate
  • Swamp

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,158 times.

Mana Curve

Mana Symbol Occurrence

1006500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Intimidating Zombie-Extortion

not bad, i love playing black white, its my favorite colour pairing. the one thing in this deck tho is why the blue? it will run better as a two colour deck and be more consistent with more plains, and a playset of a more useful card, say, go for the throat (destory target non artifact creature for 2). thats my opinion anyway lol, how does the deck play?

0
Posted 15 April 2014 at 17:12

Permalink

Well i figured the one thing that would ruin me would be a sorcery or instant that either A. prevented me from summoning my horde of zombies or B. a clear card that wipes out all mine and their cards. I don't know of any black or white cards that are spell counters aside blue cards? do you think they should go?

0
Posted 15 April 2014 at 19:14

Permalink

personally id try it without, run a few games with the go for the throats and see how it works out, ou can always sub them back in haha

every deck has its weaknesses but the trick is to then be faster than everyone else or ahead on life haha XD

0
Posted 15 April 2014 at 20:29

Permalink

good call, think i should replace them with more land or doom blade or what ?

0
Posted 15 April 2014 at 21:44

Permalink

swap the islands out naturally, put in more plains, makes the draw easier. id put in go for the throat, 2 cost kill-spell. definitely worth it haha. failing that, ghoulraiser, a three drop that returns a random zombie to your hand, could be useful for fodder for the grimoire and gets most of your creatures back.

0
Posted 15 April 2014 at 23:10

Permalink

scratch that, id put in unbreathing horde, heres a link: http://magiccards.info/isd/en/121.html

0
Posted 15 April 2014 at 23:12

Permalink