AzraelTheSlain

411 Decks, 373 Comments, 67 Reputation

Yeah, I absolutely love that card, just because it has a buyback cost.

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Posted 08 September 2013 at 15:42 in reply to #395507 on American Paper Mill

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Mwahahahahahaha....

Gruul War Chant.

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Posted 08 September 2013 at 15:41 as a comment on Goblin Devour

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Fiend Hunter + Cloudshift
Banisher Priest + Cloudshift

Both equal 'bye-bye' critter for good.

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Posted 08 September 2013 at 15:36 as a comment on Holy Inquisition

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Oh, and to go along with the theme, Great Sable Stag is great, as is Obstinate Baloth.

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Posted 08 September 2013 at 15:11 in reply to #395482 on Big stompy green

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Great, then release the floodgates...

STOMPy is such an open format too, so this is good. First, you need to develop the mana chickens (Llanowar Elves, Elvish Mystic, etc.) as well as your mana ramp capability. Primal Titan has gone down dramatically since its banning, so one of them in casual is usually pretty good for when you feel the need for more land. Harrow is a classic favorite (preferably Zendikar because it just looks cool and is Modern). As for mana chickens, elves are easily the best for this, so Elves and beasts are a winning combination, but if you prefer beating someone over the head without the help of a bunch of pointy-eared, cookie-making wannabe toymakers, pure sorceries and instants work for the ramp.

Creatures meant to beat someone's face into the ground:
1. Groundbreaker - Great for quick beats off of turns 2-4, and easily buffed up with simple instants
2. Protean Hydra - Not only does it have Rite of Passage times two on a stick, but makes for a great attacker OR
defender.
3. Witchstalker - If you can manage to lay your hands on one, you have a growing untargetable beatstick that
loves to eat up blue and black.
4. Wandering Wolf - For his size, this wolf can be pretty easy to miss. At a minor cost of 1G, he can't be blocked
by chump blockers. Genius!

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Posted 08 September 2013 at 15:03 in reply to #395482 on Big stompy green

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Heh, okay, I was wondering...
Rancor is definitely a good idea, and is this deck standard? I enjoy suggesting cards, but it's not really helpful to cite Modern cards if you intend on running this in a FNM atmosphere, if you catch my drift.

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Posted 08 September 2013 at 14:47 in reply to #395482 on Big stompy green

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I feel as if this deck needs more control. This is the blue side of me talking, but maybe Countersquall in place of Negate (Yes, you lose out on the colorless, but you give them a loss of two life as well.). Besides this, I'm not terribly sure, this deck is not only waaaaay too rich for my blood, but really broad, in my opinion.

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Posted 08 September 2013 at 14:43 as a comment on Grixis (Modern)

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... Maybe.......
... Maybe........
... Oh, I have it *facepalms*, it was right there on the tip of my tongue. Maybe 48 more cards?

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Posted 08 September 2013 at 14:38 as a comment on Big stompy green

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For shock value of being beaten up by a deck that presents itself fairly quickly for its size, I would say yes. not only that, but you could use Thromok later for an EDH deck if you get bored (He'd make an awesome Commander). All of these cards are playable overall, so buying them wouldn't be out of the question in any case as it is.


Feel free to comment on my deck, I'd like someone's opinion.
http://www.mtgvault.com/azraeltheslain/decks/american-paper-mill/

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Posted 08 September 2013 at 14:34 in reply to #395461 on Flinging a five mana 100/100?

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Fling in main because it's instant speed, Rite in SB for multiplayer format or against RDW.

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Posted 08 September 2013 at 14:26 in reply to #395461 on Flinging a five mana 100/100?

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Rite of Consumption is basically the black equivalent to Fling, AND you gain life!

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Posted 08 September 2013 at 14:14 in reply to #395461 on Flinging a five mana 100/100?

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It has some 'Mother May I' feel to it, but I feel that the Warden could use some more friends. Besides countering and manipulating the board, blue is well known for its fliers. Possibly add in some Messenger Drakes for more card advantage. And though this goes against the Warden's utility, Archaeomancer is undoubtedly one of the best blue commons in the core set, and should be utilized. Let's face it, if you're blue, what's better than being able to bring back MORE of your counters that you already used? Besides that, the only other thing I can think to include would be Time Ebb, because for one mana more than Disperse you can ruin someone's tempo by putting their big baddie right back onto the draw pile.

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Posted 08 September 2013 at 14:11 as a comment on M14 Blue

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Awesome. I've been thinking about using Thromok due to his badassedness, and this is just too much fun. As it is, Flinging things is typically loads of fun, but Flinging BIG things is truly the Red way to go. Just in case, have you considered a diminutive red spell by the name of Soul's Fire? For a mere 1 colorless mana more, you can keep your creature alive long enough to swing him AND deal the damage you hope to deal (Just in case you're playing Multiplayer or are unable to find one of the Flings.). Soul's Fire is a great utility card in Jund, and at least could earn a sideboard place among these monsters.

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Posted 08 September 2013 at 14:03 as a comment on Flinging a five mana 100/100?

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I agree, actually.
Honestly, I feel much the same about the Steelshaper, since you have a total of eight Equipments. I'd can both of them and two Mikaeus (because more than two of a Legendary seems useless in my opinion) and throw in some more 'soldier-friendly' cards. Veteran Weaponsmith would be an okay and cost-effective replacement for the Armorsmith (if you have first strike, why worry about adding more defense on?), toss in some evasion for your token generator (a simple Executioner's Hood does the trick), and some Arresters to run interference. Oh, and of course, Captain of the Watch, because she's a 4-for-1 special.

However, if you go the route of Soldiers plus Equipment, Keep two Auriok Steelshapers, throw in some copies of Crusader of Odric (That actually could run in either, really), a Loxodon Gatekeeper, and two Loxodon Punishers. Sprinkle freely with numerous Equipment, primarily evasion and flying defense.

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Posted 08 September 2013 at 13:56 as a comment on Soliders

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Cloudshift is still in Standard, and it's pauper legal. Also, to mess with people you could add Bioshift and *maybe* Shambleshark.

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Posted 08 September 2013 at 02:24 as a comment on Bant Flicker Pauper

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Corpse Connoisseur is a fun one in here, and would easily take the place of the Grimblades, seeing as you already have Diregraf Captain in here. Vile Rebirth is kind of lackluster considering you already have a playset of the Alchemist AND Runebinder (Taking care of both Graveyards), and could be replaced by Gravecrawler (Gravecrawler + Grimgrin = Fun For You, Not for others).

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Posted 07 September 2013 at 13:24 as a comment on zombies

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Cool idea, DazzleFlash. I admit though, I an somewhat confused by the Predator's Gambit just sitting there Idly. Now, if you were to use the Flesh-Eater Imp in this respect, I would see it being utilized. Maybe, to proverbially kill two birds with one stone, provide Canopy Cover in place of Predator's Gambit for a more guaranteed evasion? Besides this, everything else seems pretty good to me, and provides some easy face-smashing. Good deck overall.

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Posted 06 September 2013 at 15:51 as a comment on Infectious BEEF

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Don't expect prices to go down with Theros, either. From the looks of it, R/W, G/W, and U/W are still going to play some pretty big roles (so far), so shocklands are not only going to be in Standard for most of the year, but they will also have plenty of use, as far as I can see. Good news though is that Standard looks like it is going to slow down by quite a bit, with Bestow and Monstrous being metagame mechanics. Heroes may prove to be the only quick aggro cards, especially in White and Red (big surprise there, huh?).

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Posted 02 September 2013 at 11:49 in reply to #392847 on I'm Pauper so give me money

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Hmmm. I can see how there are some pretty ridiculous cards in Standard due to the shift that Wizards made for progressively powerful cards, but if anything, I saw Innistrad as more of a metagame block. People utilize certain cards which are at first deemed "useful", and the more they begin to use them, the more their friends come into contact with them. If anything, these cards are really aberrant to the rest of the set, usually of low mana cost and high flexibility (Looking at you, Snapcaster.). It's one of the reasons I have a general disinterest for Standard, because a good majority of players over time begin to gravitate towards a few central builds, such as the infamous Caw-Blade in Mirrodin and the oh-so-annoying "Vampires" of Zendikar. People make cards powerful, not the other way around, in my opinion.

Just food for thought. :D

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Posted 31 August 2013 at 13:13 in reply to #392847 on I'm Pauper so give me money

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"I see a little silhouetto of a man..."
"BEELZEBUB, has the Devil put aside for meeee!" *points fearfully at the Griselbrand*

THIS is what I call a THEME deck! Very well done, visno, well done.

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Posted 30 August 2013 at 13:23 as a comment on Galileo Figaro Magnifico.

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