Skullbriar (1v1)

by BaconBandit on 16 February 2014

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • EDH
  • Golgari
  • Commander

Deck at a Glance

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This deck has been viewed 730 times.

Mana Curve

Mana Symbol Occurrence

0046048

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Skullbriar (1v1)

I love your decklist. This is very close to what my skullbriar EDH deck was at first. Then I decided to go disruption (tons of infinite combo decks and a few mono blue players in my meta). Since you're going the aggro/control route, I might suggest including a few sac outlets in order to keep skullbriar out of your deck/hand. Plus, you have recursion, so it might be fine.

I'd include:
Sac outlets such as:
high market/miren, the moaning well/ phyrexian tower
varolz, the scar-striped

Protection/Card advantage:
Swiftfoot boots/Lightning greaves

Phyrexian Arena/ Dark Tutelage
Promise of power/harmonize
Skullclamp+Gravecrawler (if you ever end up with enough combs/fun interactions with him, but Skullclamp also works well with your mana dorks late game)

And then there's bob if you have (a little bit more than) some cash on you.

Here. Check out the current deck that I'm trying to build (I don't exactly have all the lands, or the more expensive spells, but it runs smoothly, even at the place--a place that uses the DCI ban list, sorry fastbond--that I go to. It holds weekly EDH tournaments. My mostly-complete deck runs smoothly, except when my opponent plays forest, sol ring, gold myr turn 1, plains and Sigarda, Host of Herons turn 2). Anyhow, I should've put that last part in a footnote (if I could), and I should probably get on with it.
Here's what I'm building towards:

http://www.mtgvault.com/logazor/decks/skulbriar-1v1/

EDIT
Ground seal is also amazing, replacing itself while hindering graveyard combos, but that depends on your meta.

0
Posted 16 March 2014 at 10:22

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