Jace/Chronatog Stasis Deck

by batman69 on 19 March 2011

Main Deck (60 cards)

Creatures (1)


Instants (16)


Planeswalkers (3)


Artifacts (6)

Enchantments (11)


Sideboard (15 cards)

Instants (6)

Artifacts (3)


Enchantments (6)

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Deck Description

Credit to Yesmilord


Win Conditions

The eternal bane of the deck. You could run G for Garruk and Goyf, or even white for Sphinxes and Serra Avenger. I don't think either are necessary. Jace Beleren can win the game by himself, and Chronatog can help. Sure both are succeptable to damage and removal, but you aren't going to run these guys out there without some sort of control (or counters) over the board. Chronatog works even faster because of the double-draw effect from Howling Mine. Jace speaks for himself, and is faster than you'd think.

Ebony Owl Netsuke could be an addition to really finish the game quickly.

Protection and Buying Time

The hardest part of the deck. The Stasis + Frozen AEther lock is weak because you need either a Forsaken City or a Howling Mine before it truly works. Everything you do before that is a very, very tough battle. The obvious is to run counterspells backed by bounce, so we're going to do exactly that. I believe that running the FoW, Daze, Thwart package is the best. Cards like Arcane Denial and other cheap counterspells just don't cut it (for the sake of the argument: you aren't going to need Arcane Denial once you have the lock out, and if you don't have the lock out, Arcane Denial is a horrible counterspell. Conclusion? It sucks and don't run it). Chain of Vapor suffices as the cheapest bounce the deck has to offer (you won't usually use it on your opponent unless it's early game. At that time you won't have any important lock pieces out anyways).

I believe the Energy Field plan is alright, but still hokey. I'm not sure if I'd like to rely on something that fragile (tell me if I'm wrong, I actually haven't tested the card). Propaganda is probably the next, most sound choice - buying enough time for you to get your lock out and still works well with Stasis.

As for utility: the two cards I'm looking at are Impulse and Muddle the Mixture. Both have their strengths; Impulse able to dig deep and Muddle able to fetch out Stasis/Ebony Owl Netsuke ontop of being a mild counterspell. Which one is better I'm not sure yet. I'd like to hear your comments on this one. (Brainstorm isn't good without shuffle effects, so it's a pass on that one.)

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

038000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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