I think I'll keep the Devil's Play for now, but adding one more of Olivia Voldaren and finding me a couple of Bloodline Keepers would be nice. Need to check my playgroup if they have any.
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Yep, I know. I'm waiting for the cards from Dark Ascension to complete this one. I might even make it a vampire-proliferate deck instead.
This deck is really good. Seen the column on Daily Magic too? And U/R decks own generally for Johnny-esque, explosive effects. Check out my U/R deck if you have time.
Swiftfoot boots won't do too much. They will grant only one of your golems hexproof, since the copy effect only counts when it's an instant or sorcery.
Frost Titan instead of Sun Titan?
Then I'd suggest infect creatures + Distortion Strike. Drawing some infect creatures with built-in evasion without the Distortion Strike is far better than drawing for example only Zealots and Invisimancers without the Phyresis/Tainted Strike. It's really frustrating if your infect deck starts dealing normal damage. If you're worried about creatures blocking your path, consider adding more removal. Hope this helps.
If you want to go infect, go infect all out. Don't put in creatures without infect in an infect deck. If I were you, I'd take out all creatures without infect and all enchantments/instants giving creatures infect, and rather go for cards like: Necropede Plague Stinger Corpse Cur Core Prowler Ichor Rats Mutagenic Growth Whispering Specter Phyrexian Vatmother Postmortem Lunge Contagion Clasp You could also think about adding green for other awesome infect creatures.
Thanks! I had a look at your deck, and came up with some improvements. I'm considering adding either Phyrexia's Core or Buried Ruin to the deck, but I haven't decided yet. Your thoughts?
I'm a bit confused about what you're trying to accomplish with the deck. Its theme is somewhat blurred to me. If you're going for the "whenever artifact ends up in graveyard"-theme (which is a pretty cool theme btw), then I suggest you take out a lot of doesn't-care-about-artifacts-creatures and consider some of these cards: Indomitable Archangel Cathedral Membrane Rust Tick Gremlin Mine Horizon Spellbomb Sylvok Lifestaff Sylvok Replica Thundering Tanadon Wall of Tanglecord Wurmcoil Engine Mimic Vat for Acidic Slime or Viridian Corrupter Viridian Harvest More Viridian Revels More Explore and mana ramping As you may see, Magnetic Mine becomes a bit too two-faced when you use this many artifacts yourself. Consider dropping it, or at least playtest a lot before deciding to add it. I hope this is helpful to you.