Beaver

7 Decks, 9 Comments, 0 Reputation

I think I'll keep the Devil's Play for now, but adding one more of Olivia Voldaren and finding me a couple of Bloodline Keepers would be nice. Need to check my playgroup if they have any.

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Posted 18 December 2011 at 19:37 in reply to #222598 on Stalking Vampires

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Yep, I know. I'm waiting for the cards from Dark Ascension to complete this one. I might even make it a vampire-proliferate deck instead.

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Posted 16 December 2011 at 10:29 in reply to #214111 on Stalking Vampires

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This deck is really good. Seen the column on Daily Magic too?
And U/R decks own generally for Johnny-esque, explosive effects. Check out my U/R deck if you have time.

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Posted 27 October 2011 at 02:12 as a comment on UR Aggro

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Swiftfoot boots won't do too much. They will grant only one of your golems hexproof, since the copy effect only counts when it's an instant or sorcery.

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Posted 28 August 2011 at 12:13 in reply to #193176 on Golem's do what!?

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Frost Titan instead of Sun Titan?

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Posted 04 August 2011 at 00:17 as a comment on U/W Venser

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Then I'd suggest infect creatures + Distortion Strike.

Drawing some infect creatures with built-in evasion without the Distortion Strike is far better than drawing for example only Zealots and Invisimancers without the Phyresis/Tainted Strike.
It's really frustrating if your infect deck starts dealing normal damage.

If you're worried about creatures blocking your path, consider adding more removal.

Hope this helps.

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Posted 03 August 2011 at 23:21 in reply to #188178 on Unblockable Infection

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If you want to go infect, go infect all out. Don't put in creatures without infect in an infect deck.

If I were you, I'd take out all creatures without infect and all enchantments/instants giving creatures infect, and rather go for cards like:

Necropede
Plague Stinger
Corpse Cur
Core Prowler
Ichor Rats
Mutagenic Growth
Whispering Specter
Phyrexian Vatmother
Postmortem Lunge
Contagion Clasp

You could also think about adding green for other awesome infect creatures.

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Posted 03 August 2011 at 19:05 as a comment on Unblockable Infection

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Thanks! I had a look at your deck, and came up with some improvements.
I'm considering adding either Phyrexia's Core or Buried Ruin to the deck, but I haven't decided yet. Your thoughts?

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Posted 03 August 2011 at 18:54 in reply to #188002 on Liquimetal Mutation

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I'm a bit confused about what you're trying to accomplish with the deck. Its theme is somewhat blurred to me.

If you're going for the "whenever artifact ends up in graveyard"-theme (which is a pretty cool theme btw), then I suggest you take out a lot of doesn't-care-about-artifacts-creatures and consider some of these cards:

Indomitable Archangel
Cathedral Membrane
Rust Tick
Gremlin Mine
Horizon Spellbomb
Sylvok Lifestaff
Sylvok Replica
Thundering Tanadon
Wall of Tanglecord
Wurmcoil Engine
Mimic Vat for Acidic Slime or Viridian Corrupter
Viridian Harvest
More Viridian Revels
More Explore and mana ramping

As you may see, Magnetic Mine becomes a bit too two-faced when you use this many artifacts yourself. Consider dropping it, or at least playtest a lot before deciding to add it.

I hope this is helpful to you.

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Posted 03 August 2011 at 13:08 as a comment on Artifact Killer

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