Aluren

by Bem on 03 December 2009

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So, the deck is all about having Aluren in play and using creatures with effects as they come into play and the sort.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 2,437 times.

Mana Curve

Mana Symbol Occurrence

5233120

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aluren

I thought of this deck some days ago and I'm trying to get it right. I posted to get feedback, so, please, post and comment on it.

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Posted 03 December 2009 at 19:53

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I think you should get rid of blue and add white. White allows you to have access to Enlightened Tutors and Sterling Grove which can help you find Aluren. The counterspells can be replaced with stuff that give protection like Devoted Caretaker. You NEED to get around 60 cards in your deck

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Posted 03 December 2009 at 19:58

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And i can't believe i forgot about mirror entity

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Posted 03 December 2009 at 20:03

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Wow, quick reply!

Well, let's see. I agree Enlightened Tutor would be a good one, and Sterling Grove is a good card, however, losing Blue would be bad, Blue makes Aluren creature madness go faster, and is more controller-y. Plaxmanta puts an auto-shroud on my creatures for two mana and I can put him back with Harpy, I don't want to depend on Man-o'-War for every game.

Mirror Entity could be a killer, but only with Cloud of Faeries, who would generate infinite mana, and then I would not need White more than I would need Blue. I will change the groundbreaker for the Mirror Entity, that was a very good suggestion!

Anyway, thanks for your quick reply and let me know what you think

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Posted 03 December 2009 at 20:06

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Essence Warden or Soul Warden are better than Auriok Champion cause they are less mana intensive.
Sparkmage Apprentice and Rishadan Cutpurse seem pointless you might want to add Noble Hierarch cause it helps your mana base
Another good combo is Cavern Harpy + Wirewood Savage+ Aluren= Makes an efficient draw engine and with Essence Warden or Soul warden makes an infinite draw engine
Add the Shards of Alara tri-lands to your mana base and Thran quarry, City of Brass, etc.

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Posted 03 December 2009 at 20:33

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Sorry forgot Cavern can target itself so the Essence or Soul Warden are not necessary for the Infinite draw. Might I suggest some storm cards like Brainfreeze or Grapeshot to abuse the Cavern Harpy?

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Posted 03 December 2009 at 20:36

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Sorry forgot Cavern can target itself so the Essence or Soul Warden are not necessary for the Infinite draw. Might I suggest some storm cards like Brainfreeze or Grapeshot to abuse the Cavern Harpy?

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Posted 03 December 2009 at 20:38

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Dude, why change Auriok Champion to a Soul Warden? I'm not summoning it via its mana cost, I'm using Aluren.

They're not pointless, the mana is well covered with Birds of Paradise and the occasional Coiling Oracle land fetch, with the Cavern Harpy I can make a player sacrifice everything with Rishadan, just returning it and summoning it again, and Sparkmage Apprentice can kill an opponent if I have Man-o'-War, Harpy and Aluren, which happens in every game.

The tri-lands won't help because I do not pay for the white creatures, or red creatures for that matter.

Storm cards would be a great thing to have, I will take a look at my choices right away!

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Posted 03 December 2009 at 20:41

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Cavern Harpy, Pandemonium.. all you need to do. This is a old deck that did see ALOT of tournament play. +1

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Posted 03 December 2009 at 21:38

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i have a storm version of this deck that iw ill be loading on here very soon, nice job on the deck, i love the theme uve got here

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Posted 03 December 2009 at 21:41

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hey my man i posted my aluren deck, check it out, its called celestial cyclone

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Posted 03 December 2009 at 22:33

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blue is indeed good but white will give you alot more control that blue
but if you don't want to lose blue
try playing the bant colors 3 colored should work well
i don't know much about this type apparently it saw much tournament play once
and if you add white i would add cards like flickerwhisp.

your creatures just seem a bit too random at th emoment so i suggest doing more research on th ecreature base

keep up the good work

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Posted 04 December 2009 at 02:55

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