Jeskai Control

by Blizard472 on 05 October 2018

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8340270

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jeskai Control

I love the general mechanics going on here, but I'm a little worried its just a touch too top heavy as is.

You're running six 1-drops, opt and shock, and two of your 2-drops (blink of an eye) don't want to be 2-drops cause they really really want to be kicked, so its like you're running five 2-drops, for a total of 11 cards that have any speed.

I'm also worried about the six 5-drop planeswalkers. With 6 you will see them in the opening hand/early game often, and you don't really want to see them until you have plenty of mana.

I would think about shedding 1 of each planeswalker, and nix sinister sabotage altogether. Sabatage ups the 3-drop count, and has a tougher casting cost in standard, so there will be hands where you can't even play it when you drop your third land. (5 total slots open)

I like negate for this deck. You're running PLENTY of critter hate, so it shouldn't be a big deal to have 3 or 4 negates to handle everything else. Then maybe max out opt?

Just my thoughts. I always have better luck with pure control like this when it is extremely fast and can respond to everything beginning turn 1

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Posted 06 October 2018 at 04:59

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Thanks for the advice I debated on the planeswalkers.

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Posted 06 October 2018 at 06:46

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