bloodcot

11 Decks, 48 Comments, 0 Reputation

too many singles of one card. try to get some playsets for some of the main cards you need for the deck. Consider adding Lightning Bolt, Volcanic Fallout and Ball of Lightning.

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Posted 28 July 2009 at 22:01 as a comment on Annihilation will be Unavoidable

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should add Underworld Dreams and/or Megrim to this deck. Some walls and mutlicolor lands might be useful too.

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Posted 28 July 2009 at 21:57 as a comment on Draw and Burn

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Warp World sounds like a fun card to use.. lol

How bout something that pops out more tokens? Seeing how having more permanents on the field is what you want, and tokens seem to work with Warp World. I suggest Dragon Fodder, its a cheap spell that pops out 2 tokens.

In terms of big cards, how about Progenitus? You won't be able to summon is normally, but it'll be hell to deal with if you manage to pop it out with Warp World with the other big guns you have.

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Posted 28 July 2009 at 07:17 as a comment on R/G: Aggro Warp World

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too many cards, no idea what you're trying to do with this deck also..

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Posted 28 July 2009 at 07:07 as a comment on Slash and Burn

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Try to focus one or two things instead of 10 different ones. As mentioned before you have too many singles. Try getting a play set for some of the cards you really need and get rid of the rest.

Check out my Zombie Milling Deck if you like to see that's a bit more well constructed.

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Posted 26 July 2009 at 17:52 as a comment on Blue Black Deck Destruction

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Pretty solid deck. Though I would get rid of the Underworld Dreams. It seems like your deck focuses more on the discard aspect, so you might as well try to take complete advantage of that other than add something else. M10 has a load of great discarding/control cards. Hypnotic Specter is pretty much a staple in discard decks. Throw in some Mind Rot(s) and Mind Shatter.

If you're going to keep the Underworld Dreams in, throw in a Howling Mine. I would splash some red in also.

Pls check out my Zombie Milling Deck.

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Posted 26 July 2009 at 17:32 as a comment on Discard

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thanks for input. Vedalken Ghouls are just there for some quick pokes, opponents rather take 1 damage vs 4 just to kill it off, unless you know a cheaper and more useful zombie I'm all ears. Lich Lord of Unx doesn't work too well until mid or late game, much like how Oona didn't work well in my Faerie mill deck; but once he gets started it's pretty devastating. The bulk of the milling of course would be done with the spells. Might move the Howling Mine and Ponders over to main deck to spell it up a bit though.

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Posted 26 July 2009 at 02:20 as a comment on Zombie Milling

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oh sorry, missed the part where it says its comes in as a token of the creature.

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Posted 29 June 2009 at 05:39 as a comment on Time Counters

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cant go wrong with a coat of arms, need something to super beef up those tokens if you are going to playing Goblin Assault. How about throwing in a Voracious Dragon, it's a pretty fun finishing move for all the goblins you would have on the field.

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Posted 29 June 2009 at 03:46 as a comment on T2 Goblins

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you can use Jhoira's Timebug to remove or add time counters to creatures. if removing time counters is more important than beefing up the Tidewalker, you can add Paradox Haze into you deck, it adds an extra upkeep to you turn, so you can remove more time counters; should speed up the massing Chronozoa's. If you do end up adding red to the deck, there's also Rift Elemental, 1R to remove a time counter and beefs up Rift. Ever consider adding some storm spells? See how you are massing the Chronozoa you could do some nasty things to an opponent (ie: Brain Freeze, Temporal Fissure, Volcanic Awakening).

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Posted 29 June 2009 at 03:09 as a comment on Time Counters

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Pretty solid deck. Here's some creature you could probably add: Jund Hackblade, Shambling Remains, Hell's Thunder, Spark Elemental and Madrush Cyclops. Blitz Hellion is good and fun if you have the mana. Maybe a Terminate or two might be helpful.

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Posted 27 June 2009 at 04:54 as a comment on 360 degrees of total destruction

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"Oona, Queen of the Fae" is an excellent faerie to have in this deck, you can mill and pump out tokens with her ability.

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Posted 23 June 2009 at 17:39 as a comment on Faeries

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hmm seems like lightning bolt will be standard legal again with m10.. maybe I can add that in instead of the Incinerates.

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Posted 18 June 2009 at 19:03 as a comment on Creature-less Burn

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add in a coat of arms or two.

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Posted 18 June 2009 at 03:18 as a comment on Sliver standart

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thanks for the suggestions, trying to keep this deck extended at least, so lightning bolt and mana flare are sorta out. thought about splashing in a balefire, but added that would defeat the purpose of it being creatureless lol.

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Posted 18 June 2009 at 02:00 as a comment on Creature-less Burn

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If you're going to be playing Voracious Dragon I recommend adding some more goblin token generators. Siege-Gang Commander is nice and pops out 3 tokens per summon, and Goblin Assault pops out a single token per upkeep. I'll probably replace the Tarfire with an Incinerate or a Banefire.

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Posted 11 June 2009 at 13:18 as a comment on goblin & dragon assault version 2.5

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Pretty solid deck, though I'll add some more burn spells, maybe a couple of Banefires. In terms of mana, maybe add 2 more Jungle Shrines, and more basics over the Brushland, Battlefield Forge, and Karplusan. Jund Hackblade might be a nice creature to add if you need a low cost creature with haste, as long as you control another mutlicolor creature that is.

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Posted 09 June 2009 at 23:31 as a comment on Naya Burn

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thanks for the suggestions and comments. took Levidz advice and took out the Ethercast Knight and replaced it with Rhonx War Monk, the quick game I tested with it in it swung for a good 13 damage and 13 healed. I found Offering to Asha really useful in the games I manage to use it. I'll take out the Ancient Ziggurat once I find a cheap 3 color land or creature to replace it with. Thanks again for the comments!

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Posted 09 June 2009 at 23:07 as a comment on Exalted Weenie

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pop in a furnace of rath. add more low cost burn spells, such as incinerate or lava spike. pls check out my decks.

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Posted 28 May 2009 at 05:21 as a comment on Burn Deck

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thanks for the suggestions. I added in some counter spells that might be helpful. In terms of the mana I'll work that out later tonight..

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Posted 27 May 2009 at 16:51 as a comment on Draw & Discard Burn

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