infect the planet!!

by bloodhowl on 15 October 2010

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (1)



Planeswalkers (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**The People have SPOKEN TURNING IT INTO A B/G NOW! THANKS FOR ALL THE TIPS!!**
1. This is what my deck looks like now ( the deck is pretty fast as of right now, and does well in large group fights.) but I know i can be faster since I dont win in 3 turns (which infect decks are known for), the fastest I've won was in 4 turns, on average I can win a 1v1 in 5 to 6 turns.

2. The side board are the cards im thinking of getting to add to my deck, but keeping it at 60 cards.

Please comment and criticize this deck

Reasons for cards
1.infiltration lens - draw power = faster

2.whispersilk cloak- unblockable! + added perk cant be targeted wich in all group fights im main focus.

3.Birds of Paradise - a very good first turn drop and mana vamp to my deck

4.Canapy cover - a cheap version of whispersilk cloak except that i can target my creature,

5.Livewire lash - every time there targeted by my pumps or some one trying to hurt my equiped creature they are punished for an auto 2 poison counters for it wich is alot since all you need is 10 to lose the game.

6. Grasp of darkness instead of destroy target none black creature, wich if im up against a black deck is utterly useless , i can -4/-4 for the same price any creature.

7. Asceticism - regenerate all my creatures turning them into walls that can wither plus my oppenents cant target them..which always happens in 1v1 and specially in grp brawls.. whats no to love?

8. the rest are just buffs!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

14
Likes

This deck has been viewed 4,394 times.

Mana Curve

Mana Symbol Occurrence

0027020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for infect the planet!!

Any opinions?

0
Posted 31 October 2010 at 19:20

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I'm in the process of building a R/G Infect deck, and, like others, I have to agree that speed is essential.

A while back, there was an All-In-Fect deck posted on Wizard's "Building on a Budget" thread. That is almost exactly what you are wanting to accomplish. Red gives you creature support, basically plowing the road to ensure that your opponent has no blockers, while green gives you the 'pump' you need to make things hit like trucks.

I'd STRONGLY suggest that you take a look at the deck that's on the 'BoaB' page. I play tested that deck and was getting consistent turn 4-5 kills. Basically, in order for any infect deck to work, you HAVE to have a turn two infect creature (or sooner) that you can enlarge the hell out of the following turn. In play testing, I was swinging for 6-8 infect counters on turn 3, I can imagine that with the right mods after further testing, I can have for sure kills by the end of turn 3 as well.

As your deck stands now, bring your Giant Growths, Groundswells, and Prey's Vengeances up to 4 a piece, you NEED those in your hand. Smoldering Spires and Teetering Peaks offer you red mana, but more importantly the opportunity to pump and/or make your infecter unblockable. Add in some Assault Strobes and the next thing you know you've got a 1/1 Mamba getting a Giant Growth, Groundswell, and Assault Strobed on Turn 3 for 16 poison counters on turn 3.

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Posted 02 March 2011 at 15:15

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Seems a bit slow... Doesn't an infect deck want to win fast? (or atleast that's how I designed mine...)

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Posted 31 October 2010 at 19:25

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Infect can be very fast, but if you want casual it's not always best to make the fastest deck possible purely for the sake of enjoyment. I have 2 Infect decks, one is a turn 3 killer and the other is a casual group brawler and even though my casual deck is slower, I still end up being targetted by mutiple people attempting to bring me down. This of course results in interesting moments in those group battles in the moments after I die when people start backstabbing eachother. XD

1
Posted 05 November 2010 at 01:30

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what about it seems slow to you?

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Posted 01 November 2010 at 09:17

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Might get land screwed with only 20 lands. Also you have no 1st turn plays.

My friend owns a green/black infect deck and wins in 3-5 turns on average. Maybe you need some bounce to deal with creature heavy decks.

2
Posted 01 November 2010 at 21:46

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thank you, what do you mean by bounce? as in return to your hand?

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Posted 01 November 2010 at 21:55

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Yes, return creatures or permanents to ppl's hands in case they get by your counters.

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Posted 02 November 2010 at 12:01

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Throne of Geth will proliferate faster than the engine, especially if you're using the portal to create extra artifacts for it to sacrifice...

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Posted 02 November 2010 at 15:49

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Or better yet, you can Imprint Throne of Geth itself and have it sacrifice itself for it's own proliferate.

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Posted 05 November 2010 at 14:45

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thats a nice idea lol,

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Posted 12 November 2010 at 08:19

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Hi Bloodhowl.

I see your decklist and have alot of thought, so here we go:

i played against an infect deck at the game day last week, and it was really stable and almost a common deck actually. I see that you playPrototype portal, and i'm guessing that you are aiming for a everlasting flow of infect creatures. But to be honest, it's to expensive in mana cost all around. it would be way better (in my opinion) if you focused only on infect creatures. there isn't any reason to protect your infect creatures with whispersilk cloak(which i am guessing why you play it). Since there is so many infect creatures to play, once again an argument not to use protoype portal. And the platinum emperion is just a way of stalling the game. It doesn't have infect so together with the rest of your deck it doesn't really help killing the opponent. when you play him late game, you will just have to start all over taking out your opponent with regular damage. and the lux cannon is the to me an overkill. Since the majority of your creatures is infect creatures. they will slow down damage from your opponent by them selves by adding -1/-1 counters on your opponents creatures if he chooses to block. If you want to play black/blue. i would propably add more draw to your deck, since thats a thing that an infect deck would need, since the majority of the creatures are really cheap in manacost. so i would propably add 4 x Preordain and think in those terms.

To give my overall oppinion in some keywords:

1. only one win condition: infect.
2. add draw cards

it seems like you have to much going on. And i could understand from your thread that this was your first deck (correct me if i'm wrong). So i can see why you play all these cards together.
But if i should come with some advice, asuming you wouldn't mind not playing blue.
i would replace all the blue cards with green cards.
it would give you way more creatures with infect, and making you stick to your main goal (killing the opponent with infect). Including "putrefax".

these are just my thoughts and ideas. Let me know what you think :)

-Grimfoxw00t

1
Posted 03 November 2010 at 15:03

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wow... BIG difference with green, alot faster thank you for the advice. this is what my deck looks like now and it does pretty well i dont win in 3 turns though so i know im misssing something, btw i use whispersilk cloak for its unblockable ability the "cant be the target of spells or abilities is just an added perk to me" and draw power works wonders I use infiltration lens and every one always wants to block. Perhaps you can take another look and tell me what you think I would really appreciate it.. Thanks!

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Posted 12 November 2010 at 08:25

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btw I feel i do need to protect my creatures perhaps not in 1v1 fights but in grp brawls when all my opponents collaborate to focus down me and my creatures before they turn on each other and I dont blame them LOL!!

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Posted 12 November 2010 at 08:35

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Basically, the overall gist of every comment here is that your deck is, in its' current form, too slow. A good infect deck wins in five turns. A great one wins in three. That should be your goal.

Infect is hard to do from a U/B Mana base. You might want to try R/G, as it has the most support spells you can get for a fast aggro deck (which is what you want with an infect deck). I recommend you check out yesterdays article on infect decks. It's a really good deck, and wins in 3-5 turns very easily.

Keep on designing decks. :)

-BuLLZ3Y3

P.S. Here's the link to that article: http://www.wizards.com/magic/Magazine/Article.aspx?x=mtg/daily/boab/115

2
Posted 04 November 2010 at 03:10

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I totally agree. that "pumping your infect creatures" is so simple and it's so brilliant because u can easily have an infect creature out fast and from there you just pump it up with your spells, and you only need half the damage to kill your opponent. excellent deck.

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Posted 04 November 2010 at 04:31

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thank you for your critic and the article, it makes sence i mean i knew i was doing something wrong i just couldnt figure it out cause i thought proliferate would actually be good with infect but its honestly really slow, i kicked out blue and gave green a try with some lan of war elves in the mix and man.. its a big difference in speed plus buff, im going to update this deck with a black and green combo over the weekend ..

P.S. Thanks!!

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Posted 04 November 2010 at 15:48

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It seems to me that replacing the contagion engines with contagion clasps with such a strong creature count would be a safe gamble. Also, replace the expensive emperion with steel overseers. As for the previous comments of card bounce (for your own creatures as well, sometimes) and card draw, look at into the roil. I believe it would be a great solution. Oh...if you decide to go green, black green whatever...mimic vat + Putrefax= three casting cost Putrefax every turn.

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Posted 05 November 2010 at 11:44

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that is an awesome idea, i tried with contagion engine in my deck and out of 15+ games with it, i win before i can play it since its cost is too high and id rather put down two or 3 infect creatures.

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Posted 12 November 2010 at 08:38

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The real problem with not running a black green Infect deck is that you lose out on Putrefax, which is usually a game ender if it ends up getting to turn 5. I would also limit your Skittles to just 1 or 2 because of it's higher cost as well as legendary status.

If you wanna run Proliferate you should look more into artifacts that run on Charge counters, and make it using blue.

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Posted 05 November 2010 at 14:51

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the only downfall here is the slowness, maybe add some zero drops or one drops...
just give it some freaking speed, then maybe a grafted exoskeleton.

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Posted 05 November 2010 at 16:07

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grafted Exoskeleton, while amazing, does something to the creature its equipping that we don't need, it gives the creature infect. And if it ever become un-equipped, the creature is sacrificed. So, I don't recomend grafted exoskeleton in infect. Just a little redundant.

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Posted 18 November 2010 at 09:14

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the only downfall here is the slowness, maybe add some zero drops or one drops...
just give it some freaking speed, then maybe a grafted exoskeleton.

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Posted 05 November 2010 at 16:09

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why would u have prototype portal and not a corpse cur

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Posted 05 November 2010 at 20:27

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Hey man if this deck is purely for fun then add lots of green pump cards. It would make your early creatures more of a threat. Cards like rancor, giant growths, seal of strength are just a few good green pumps for one. Whie your at it check out my two infect decks if you could.

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Posted 05 November 2010 at 22:33

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for black Unholy Strength

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Posted 07 November 2010 at 13:54

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Livewire Lash is an awesome way to win, may not be the most fun, but it is very effective, plus with cards like Giant Growth or Vines of Vastwood you also pump up your infect creatures WHILE dealing two poison counters.

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Posted 06 November 2010 at 08:04

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i was playing last night i had a creature 10 4 (powered up) with infect and couldn't be blocked if they had artifacts. I WON!!

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Posted 06 November 2010 at 08:45

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Your deck isn't done yet right? Cuz you only have 41 cards w/ 6 lands. Vines of Vastwood is an awesome card. You may want to throw in some Birds of Paradise for mana acceleration.

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Posted 06 November 2010 at 09:26

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id say, get rid of the ichor rats and trade them in for plague stingers

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Posted 06 November 2010 at 12:24

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also, things like unholy strength would help, enchanted creature +2/+1 for one black mana, as well as giant growth, instant +3/+3 for one green mana, it hurts your opponent big time if they happen to let one go through or cant help it

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Posted 06 November 2010 at 12:28

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ichor rats have won me games real fast simply cause of there ability to add one infect counter on every one, the moment one comes out and if I have hand of praetors out, thats 2 poison counters moment ichor rats comes out.

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Posted 12 November 2010 at 08:50

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I would put in Putrefax and drop the prototype portals for Mimic Vats. The you can use Skithiryx or Putrefax to Mimc Vat which is just beastly

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Posted 07 November 2010 at 18:24

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93 cards with 18 lands? Hmm... not sure how that's gonna work.

Untamed Might, although tempting, will actually slow down your deck. e.g. To give your creature +3/+3 using Untamed might will cost 4 mana total, BUT you can achieve the same thing with Giant Growth, which only costs one mana.

I would also take out Virulent Swipe. All your creatures have infect with the exception of the mana producing ones, which should only be used for mana anyway.

Ichor Rats = awesome
Hand of the Praetors = awesome

Throw in a couple Throne of Geths for fun too.

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Posted 08 November 2010 at 12:17

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ive brought it down to 60 its alot faster now thank you for the tip

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Posted 12 November 2010 at 08:43

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Verdant Catacombs.

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Posted 08 November 2010 at 12:40

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There are too many cards in this deck, good sir. If you want it to be as efficient as it can be, limiting it to 60 cards is a good option. I would take out the Lanny Elves and Unholy Strength for sure. Unholy strength is a great card for infect, but will only work with the black creatures in your deck. Genesis Wave is entirely unnecessary because you should be winning reeeally early with an infect deck, plus, you simply don't ramp enough to make good use of it. There are better cards than Virulent Swipe to use for this deck, and I'm on the fence about Prey's Vengeance. I do like the idea of Livewire Lash, though. It makes it dually effective when you target your own creatures with Groundswell or Giant Growth and it punishes your opponents if they try to use Grasp of Darkness or something on one of your infect creatures.

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Posted 09 November 2010 at 08:35

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yes i love livewire Lash aswell, im now thinking on how to fit it into my deck, and your absolutely right about genesis wave. Thanks

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Posted 12 November 2010 at 08:41

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My personal thoughts on your deck bloodhowl are that you need to play more pumps. Since an Infect deck aims to win by the fifth turn, enchantments aren't ideal. They're more intended for a long run game. Also, Garruk may work better than Liliana if you don't mind dropping Liliana's search ability from the deck.

If you can get a third Putrefax, definitely run it. I run 3 in my B/G Infect and it's hilarious when in 2HG it drags out long enough to play two at once. Birds of Paradise are a great choice, but I would drop the Tangle Angler and Blight Mamba. Same for the Necrotic Oozes. The oozes can only copy the activated abilities so they're pretty situational. Sideboard them though if you are very fond of them.

I don't really know about the Whispersilk Cloaks or the Infiltration Lenses, I'd actually say play the Livewire Lashes if you can get them, since when you pump a creature equipped with Livewire Lash that has the infect mechanic (or has been Tainted Striked for infect) it deals a direct 2 poison counters to your opponent.

Hope that was of some help. Of course, those are my opinions and therefore completely subjective so I can't say I am right nor wrong.

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Posted 12 November 2010 at 09:36

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P.S. Very nice, getting hold of 3 Skithiryx. I had 2 but traded one on since I rarely needed him for infect.

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Posted 12 November 2010 at 09:37

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Alright bloodhowl, ARE YOU READY TO ROCK?! Alright, so first of all I gotta talk 'bout your Main Deck. First of all, WTF is up with Birds of Paradise + 18 Lands?! I'd take out the Birds of Paradise for Verdant Catacombs. Mana-Fixing FTW! Also, I would really not wan't to run a playset of Ichor Rats. 2/1 Infect for 4 Mana that gives everyone a Poison Counter kinda doesn't sound good. I'd replace 'em with 1 more Ichorclaw Myr and 3 Vines of Vastwood. Get rid of that lone Tangle Angler for another Plague Stinger. Plague Stinger is a B.A.M.F and you won't regret drawing him often. Also, why are you running Whispersilk Cloak? I mean, Canopy Cover does the exact same thing for less mana. Sure, you can't de-attach it, but your opponents can't get rid of it as easily as your Whispersilk Cloak. I see Artifact-Destruction way too much in Sideboards nowadays anyway. Get rid of Giant Growth for another Vines of Vastwood, and get rid of Might of the Masses for more Groundswell. Then get rid of Prey's Vengeance for another Liliana Vess. Onto your Sideboard, I understand these are Cards you wan't to put in your Deck, but you got to make them something different. The current Meta-Game in Standard is: Valakut Ramp, Eldrazi Green, U/B Control, and U/W Control. Replace your Sideboard with Cards useful against those Decks and you will be a HOUSE. I don't play Standard, so I don't know what kind of Cards are good against them, but I do know they were really big in States this year. Hope this helps, keep on pimpin', man!

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Posted 12 November 2010 at 09:42

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I made an infect deck that is purely G. idk how fast it is because i haven't played it yet but it still works. i know it can be faster with quick fixes, but idk what cards to put in. here it is if someone will suggest things.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=116808

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Posted 24 November 2010 at 11:25

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