I made a deck very similar to this one years ago. You really shouldn't have Frogtosser Banneret side-boarded. It is main deck x4 material. If you run a lot of prowl cards, it can easily reduce most of your deck CMC to 1. Speed is very important in these rogue decks. One thing I use to devastating effect is Sigil of Sleep. About the only thing that will stop you is a board wipe. Also, I like to run x4 Cloak and Dagger because your rogues can be susceptible to removal, it gives them a necessary bit of extra punch, and is damn near free with Frogtosser Banneret out. I really like Knowledge Exploitation, but I can't say that it's really done much for me, so I took it out. It's hard to mess up these decks, but if I were to give general advice, this one seems to lacks alittle focus. I'd tighten up your strategy a bit. If you don't want x4 of a card, you may want to rethink it.https://www.mtgvault.com/bohemian/decks/prowling/
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Cool deck. Black can be fun when it goes full tilt destruction like this. If you're not playing any creatures, Tainted Aether will do you very well. It causes players to sacrifice a creature or land every time they field a creature. Check out my "Blackmail" deck. https://www.mtgvault.com/bohemian/decks/blackmail/ It plays every similarly to yours, and might have some other ideas for you.
Nice deck. I run a deck very similar to this that is deadly quick. I like your addition of Distortion Strike. I may consider adding it. Morsel Theft is invaluable to these decks, as you noticed.Triton Shorestalker is a great 1 mana unblockable rogue. Notorious Throng is an incredible game changer. I like to use Noggin Wack to clean-up whatever Oona's ability doesn't discard. Something to consider mixing into your deck are cheap, on-hit enchantments. I use Sigil of Sleep, and it is an absolute terror to the opponent. Curiosity is also one that I sometimes mix in, since these decks have such a low CMC that you dump your hand pretty quickly.
I have one. Got it in my very first starter pack from Shadowmoor "Going Rogue". Same goes with the Vendilion Clique. Most of these cards were purchased years ago when they weren't so expensive. I can't bring myself to buy another Bitterblossom, otherwise I'd put more in there!
I've honestly thought about removing the Scions all together, but they work well enough. I almost feel guilty with the universal shroud, and the creatures really need the bump in power to be effective attackers.
I heavily considered Quickling, but I wanted to keep my CMC down. That one mana makes a bunch of difference when you're trying to recast your hand.
PS: I have black splashed for Oona's Blackguard because it synergizes very well with the other rogues in this deck. The +1/+1 pump while milling your opponent's hand is very power, and gets a lot of extra work out of these weenies. She also functions as a chump blocker herself. If I manage to get a Bitterblossom or Oona out while this card is still floating about...it works very well. I'd prefer not to splash black, but with the lands I have it's of no consequence at all. It tempts me to replace Oona's Gatewarden with Oona's Powler, but I haven't yet.I'd really like to place search in here for late game utility, but it doesn't need it. What the deck really needs, is some improved draw mechanism. If I could efficiently add draw to this, it would be marvelous.
I had ended up tweaking it immediately after making it. I agree that the CMC curve was a bit too high. It does work wonders even without Semblance Anvil. I keep Faerie Imposter and Familiar's Ruse in because I want a high reliability to bounce my board back. Thus far, I haven't had any real problems. It still needs tweaking to get its CMC curve lower still, but it's rocking and rolling in the meantime.
I am not sure I understand your comment.
Mistform Warchief would do very well in this deck. It makes your illusions cheaper, and gives you the possibility to permanently swamp an illusion for your opponents real creature. Mistform Wall is good for pulling this combo off.
Thanks for the comment. I haven't tested it, so it's only fast enough to not care for defense in theory. The constant barrage of powerful haste creatures taking no combat damage forces your opponent to block with everything or die. Mark of Mutiny allows you to turn their best creature against them--permanently if you have Teferi's Veil out. If for some amazing reason you haven't been able to completely overrun your opponent, cards like Breaking Point either clear your opponent's board or deal massive damage. Jokulhaups also garuntees a win so long as you have at least 1 creature phased out.
This is a pretty neat deck. Cheap and with an effective mechanic that is reliable and powerful. Well done.
Way too many creatures. Spells like Morsel Theft, Noggin Wack, and Knowledge Exploitation have incredibly cheap prowl costs, keep your hand moving, and decimate your opponent's life, hand, and deck. I'd consider adding some of those and removing your artifacts. Cantrip enchantments like Sigil of Sleep and Curiousity are also very dangerous when in evasive rogue decks.
No such thing. Your opponent will stuggle to cast a single spell, and when they do, they won't be able to afford paying the cost to prevent you from drawing. Given that many of your enchantments are reduntant, you'll be able to discard them without care so long as you have one in play. Ideas Unbound keeps your graveyard full, and your hand ideal. I think your Artifact recovery is very good. It will allow you to discard your artifacts without care, then get them back when you need them. Also, have you looked at Frozen Aether? It's just like Orb of Dreams, but costs (3,u) and only effects opponents. The extra mana hurts, but you'll more than make up for it in speed within a turn.
Oh, and -4 Island & +4 Halimar Depths
I would make these changes: -4 Wayfarer's Bauble -4 Mental Note +4 Ideas Unbound (UU; Sorcery; Draw three, discard three) +2 Amulet of Vigor (1; Artifact; Permanents you control do not come in tapped) +2 Rhystic Study (2,U; Enchantment; Draw a card when opponent plays spell unless they pay 1) I like this deck better than you blue/black version. Shimmer is an enchantment you might want to look at. It gives lands phasing, which is a MAJOR pain to your opponent.
Expedition Map allows you to search for any land if only fetching it is your concern. I think I prefer to be able to put it in play immediately rather than my hand though, so the bauble is probably better.
Not a bad pauper deck. Perhaps instead of using only two swamps, you could use a cheap dual land like Jwar Isle Refuge since things will be coming in tapped anyhow.
This is extremely similar to a deck I have. The major difference is that mine uses Dolmen Gate & board wipes when my creatures are phased out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=282320
I did not know about Geth's Verdict, it is a better card. Thanks!
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