Suddenly Rogues

by JakeoftheWest on 16 May 2018

Main Deck (60 cards)

Sideboard (26 cards)

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Deck at a Glance

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This deck has been viewed 982 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Suddenly Rogues

Deepchannel Mentor is overkill because nearly any blue card you play is always unblockable in some way while you play more black cards as blue ones.
Oona's Blackguard is set and Sygg, River Cutthroat too while Oona's Prowler prowler is also a hard bank you should play.
Thieving Sprite could be a good additional hand disruptor card while Riptide Pilferer could also do the job.
Thada Adel, Acquisitor is a nice card if your opponents play some artifacts you could utilize when stolen.
Waste Not is a very good supporter card for rogues because of the number of discard and hand disruption abilities or you use something similar to Liliana's Cares

Posted 17 May 2018 at 07:36


I really like this deck :D

I agree on deepchannel mentor. frogtossers are not enough to make them that fast.
I'd keep two of them as a lategame stalebreaker. The obvious replacement will be + 2 knowledge exploitation.

You are missing mothdust changeling, which will enable you to play noggin whack at turn 2 against combo.

Posted 17 May 2018 at 07:57


Thanks for the advice! I took some of it and modified the deck a bit!

Posted 17 May 2018 at 15:20


Slither blade!
Nice follow up :D

Posted 18 May 2018 at 04:17


I made a deck very similar to this one years ago. You really shouldn't have Frogtosser Banneret side-boarded. It is main deck x4 material. If you run a lot of prowl cards, it can easily reduce most of your deck CMC to 1. Speed is very important in these rogue decks. One thing I use to devastating effect is Sigil of Sleep. About the only thing that will stop you is a board wipe. Also, I like to run x4 Cloak and Dagger because your rogues can be susceptible to removal, it gives them a necessary bit of extra punch, and is damn near free with Frogtosser Banneret out. I really like Knowledge Exploitation, but I can't say that it's really done much for me, so I took it out. It's hard to mess up these decks, but if I were to give general advice, this one seems to lacks alittle focus. I'd tighten up your strategy a bit. If you don't want x4 of a card, you may want to rethink it.

Posted 27 May 2018 at 03:51


If he has enough 1cc's that damages the opponent he can just pay the prowl-cost.
Frogtosser doesn't lower the prowl but rather the ordinary mana. Prowling Cards cost half the ordinary mana while frogtosser lowers 1 mana each, so it takes 2 frogtossers to simulate a prowl of noggin whack and three of them to simulate a prowled knowledge exploitation.

Frogtossers dosn't forward the goal as well as small hitters does :D
In the case he meets a deck with pyroclasm, which kills his small critters, frogtossers won't help either, so the main strategic goal is just to stay with prowling out of it.

Only against a deck with ensnaring bridge or something like it, it will pay of to play with frogtossers.

It's been 7 years since you made your own version so my best guess is that there wasn't many rogues around, so frogtosser really just filled a slot for you. Your own deck even plays with lower castingcosts so your own design holds no justification for playing with frogtossers :D (maybe they were played best after you've been hit by a sweep?)

Posted 28 May 2018 at 04:20


Frogtosser does lower the Prowl cost. Prowl is a conditional alternative cost, so the cost reduction applies. It makes a huge difference. If your average CMC is 2, then gets cut to 1, you're playing twice as many spells. More critically, is that you get to put more on the board earlier, which is essential for a rogue/prowl deck. It can be a bit of a problem mid game, because your hand can't keep up with out fast you can play the cards. That's a good problem to have though. It's also necessary, as these decks become increasingly vulnerable the longer the match goes.

Check out the ruling on The Gatherer.

Posted 28 May 2018 at 21:26


That rules refference could be interpretted as if frogtosser lowered the ordinary castingcost while you still payed the full prowl. (This could be relevant with chalice of the void in play)

So I dug some deeper and found out that you are absolutely right.
All alternate costs can be reduced as if they were the original cost.
That's a thing I didn't know about :D

Posted 29 May 2018 at 04:06