Wolfir Paladin

by Boomhammer on 03 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Instants (4)


Enchantments (3)

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Deck Description

Hello, this is my first deck here so yeah... be merciful with criticism

Basically i drafted a deck that was not too different than this during the Pre-release for avacyn and had some fun with it.
Please give some suggestions that would improve this deck, and some sideboard options.

My goal for this deck is getting a quick Paladin or Silverheart out, and using joint assult; yeah thats it. Not too much thought involved.

EDIT:Took suggestions from people.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,770 times.

Mana Curve

Mana Symbol Occurrence

1600033

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolfir Paladin

Hey dude, that's a decent first deck, though you may be missing something like Path to exile, or even something else to destroy enchantments. It's just because I dread of what would happen to this build against some type of control deck. The rest seems fine!

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Posted 03 May 2012 at 19:18

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Thank you For the comment, Maybe something like Natural End, would serve that purpose?
or is there a better card?

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Posted 03 May 2012 at 19:48

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It looks like he is trying to keep it standard. Path to exile would not be usable. Without being obvious, your land base needs some work. Sunpetal Groves, Razorverge Thickets and your green is 2-1 to your white. Make sure you don't limit yourself to Avacyn as there are a lot of good cards that are still usable in Scars block.

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Posted 03 May 2012 at 20:51

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almost the same deck i ran at the pre release i placed in the top 8 i had 2 blessing of nature and those wols that are unblockable if ctreature power is less then the wolfs

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Posted 03 May 2012 at 20:26

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yeah i went 4-0 with my deck was only there for 2/4 rounds unfortunately; I got lucky in one game got Widow out on turn 3 paladin out on turn 4and had 2 joint assults in my hand for turn 5.

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Posted 03 May 2012 at 20:45

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Lumberknots may not be your ideal choice as it is a dead card in your hand unless you can pair it. If you run them, you may consider dropping the number.

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Posted 03 May 2012 at 20:52

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Thanks for commenting, that is a wonderful idea.
Im thinking of dropping to 2 Lumberknots /2 masks/2 pacifism and adding 2 nearheath and 2 cloudshifts and just dropping the deck to 60 cards.

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Posted 04 May 2012 at 01:06

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Like the deck idea a lot actually. Not to mention I'd been playing around with the idea of a green white deck like this recently and I noticed how strong silverblade could prove to be with a joint assault.

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Posted 07 May 2012 at 23:07

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Snakerunners has deleted this comment.

Posted 07 May 2012 at 23:15

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