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This deck focuses on leveraging as many 'Legendary' and 'Split' cards as it can. This deck is not optimized around speed, but on options and fun. There's an answer to everything in this deck. It handles itself well well in most casual to moderate Legacy match ups and intentionally avoids infinite-turn and/or infinite-lock situations. If you want to include some of those, this deck could be further tightened up and be a bit more competitive. Doubling as a Commander/EDH deck, since it is Singleton/Highlander compatible, you can leverage one of three commanders to lead this deck:Joda, the UnifierChild of AlaraProgenitus
There plenty of solutions, if you can draw them. One of the many win conditions is Maze's End leveraging the latest and greatest in Gate cards.
This deck has been viewed 263 times.
Added:1x Tiller Engine1x Nine-Fingers Keene1x The Black Gate1x Godless Shrine1x Sacred Foundry1x Breeding Pool1x Watery Grave1x Stomping Ground1x Steam Vents1x Hallowed Fountain1x Gond Gate1x Temple Garden1x Overgrown Tomb1x Blood Crypt1x Black Dragon Gate1x Manor Gate1x Sea Gate1x Cliffgate1x Citadel Gate1x Gateway PlazaRemoved:1x Vohar, Vodalian Desecrator1x Elas il-Kor, Sadistic Pilgrim1x Temple of Silence1x Temple of Triumph1x Temple of Mystery1x Temple of Deceit1x Temple of Abandon1x Spirebluff Canal1x Seachrome Coast1x Botanical Sanctum1x Vivid Grove1x Vivid Marsh1x Vivid Meadow1x Savage Lands1x Seaside Citadel1x Jungle Shrine1x Crumbling Necropolis1x Ivory Tower1x Reliquary Tower
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