Want More?

by BrainDamage on 20 June 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (4)

Instants (4)


Enchantments (4)

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Deck Description

Red/Green mischief

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 1,563 times.

Mana Curve

Mana Symbol Occurrence

000208

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Want More?

This decks focus is on having a Tunnel Ignus out when casting New Frontiers. Wizards of the Coast oracle text on Tunnel Ignus states that if a spell causes multiple lands to enter at the same time and they are the first lands to enter then the opponent takes damage for each one since each one triggers the others.

Starting Hand: 1 Copperline Gorge, 2 Rite of Flame, 1 Sol Ring, 1 Ankh of Mishra, 1 Tunnel Ignus, 1 New Frontiers

First Turn: Draw Copperline Gorge, Play Copperline Gorge, Play Sol Ring, Play Ankh of Mishra

Second Turn: Draw Whatever, Play Copperline Gorge, Play Rite of Flame, Play Rite of Flame, Play Tunnel Ignus, Play New Frontiers with 4 extra mana (with Tunnel Ignus and Ankh of Mishra that is 20 damage to each opponent and it will have been 10 damage to you this turn)

Ta Daaa!

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Posted 21 June 2011 at 00:09

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Also with a Copperline Gorger, Rite of Flame, 3 Sol Rings, Tunnel ignus, New Frontiers, and a Elvish Spirit Guide you can do 9 damage to each opponent on the first turn. Then on second turn if you draw another New Frontiers you can do up to 27 damage to each opponent.

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Posted 21 June 2011 at 00:16

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Interesting combo, but with New Frontiers the ruling is: Each player (may) search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. That is the sucky part the word (may) meaning by choice they don't have to use that ability, so in meaning they could just pass the lands and not take damage. But, Ankh of Mishra is a powerful card in general. You could try Living Lands, Life and Limb or Living Planes, making all there lands (including yours) 1/1 creatures. Then toss in some Gaea's Anthem making them 2/2 or bigger. Then play like a Simoon wiping out all the other players lands. Toss in a Dingus Egg they would take more damage when the lands go to the graveyard. Then either overwhelm them with your creature/lands or add insult to injury tossing out a Overrun, plus they would need to make a choice for playing lands or taking two damage per land.

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Posted 21 June 2011 at 02:07

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