Temple's RAGE

by BrianBell on 01 June 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

there are many lands which i like to call "Temples" -- lands that can/do produce 2 monocolored mana. this deck uses quite alot of them in conjunction with a bit of mana ramp to regularly drop eldrazi turn three or four.
Enjoy!

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

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This deck has been viewed 1,339 times.

Mana Curve

Mana Symbol Occurrence

000018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Temple's RAGE

Try out the Urza's land series in this deck. Once you get the Tower, Mine, and Power-plant, they produce 7 mana, just from those 3.

0
Posted 01 June 2011 at 02:03

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i'd do so, but honestly the mine+powerplant+tower is too slow for the deck. unless, of course, i tutor them all via primeval titan. but tutoring for vesuvas and cloudposts is more effective than tutoring for urza's lands. so they just dont fit it. however, i'm thinking about replacing ancient tomb with eldrazi temple.... that might be good.

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Posted 01 June 2011 at 04:58

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made some changes, dropped vorinclex, a bird, a challace and both oracle of nectors for 4 eldrazi and 2 eye of ugin. this should make the deck much more reliable, and it is now being put through testing.

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Posted 02 June 2011 at 22:59

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