Indeed, burn is such a boring such a play itself strategy! To each is their own though.
This deck looks so consistent! I am just getting into pauper and couldn't help but tinker. I mixed this deck with affinity kinda sorta. Lol How has this deck been for you? Any decks that you have trouble with?
IF you did, that then I would be obliged to agree with a "budget" ;-) Super maybe not though lol I guess it's the old perspective matters idea....
Lies! ........"super budget"
Here we go! James told me you were building a deck! So... I pulled up some cards that I think might help.Ramp:Krosan Verge and Myriad Landscape.... your land count is already low and these are built in ramp.Primal Growth.....can ramp you and sacrifice an egg.Farseek, Rampant Growth, Sakura Tribe Elder, Nature's Lore, Three visits...putting a land onto the field is safer than artifact rampCard Draw: I actually value card draw slightly more than ramp. I figure I can always draw into my lands as well!Return of the WildspeakerYour Temple is Under AttackCut a DealSecret RendezvousHumble DefectorGreater Good---Also a sac outletHarmonizeRishkar's ExpertiseSkullclamp--perfect to attach to eggSac Outlets:Eldritch EvolutionSpawning PitFanatical DevotionMartyr's CauseRemoval attached to creatures:Angel of the RuinsAngel of SanctionsAerial ExtortionistLuminate PrimordialApex AltisaurArchangel of Avacyn----double purpose of saving your team from board wipeTerastodonSunblast AngelObsidian CharmawCavalier of DawnGraveyard Recursion:Eternal WitnessSkullwinderHealing TechniqueDryad's RevivalOnce and FutureThere are lots of options out there that all depend on what/how you want to play the game; and ultimately kill your opponents.
Fair enough... Niv still sad but Lieges happy!
I don't understand.... why there are..... cards that are.... NOT guild cards.... .......... Big boy Niv can't see them! How will he see them?! 24... 24! of your nonland cards are NOT guild cards.... Poor poor Niv will never know what they might be.
Chaos WarpTibalt's TrickeryPrice of Progress--Any and all draw spells you likeLight up the StageThrill of PossibilityReckless ImpulseTormenting VoiceCathartic ReunionWild GuessEndless Atlas--More rampMyriad LandscapeFire DiamondEverflowing ChaliceStar Compass--AlsoDualcaster MageDual StrikeHowl of the HordeIncreasing VengeanceRepeated ReverberationWild Ricochet
Lightning Axe instead of Chandra's Defeat?Redcap Melee and/or Reckless Rage instead of Fry?
4 Felisa? lol I know it's good, but.........Bloodspore makes you sacrifice things to do stuff. Good-Fortune Unicorn is always doing its thing.
IN: OUT:Loyal Gaurdian----------------------------Grakmaw, Skyclave RavagerRishkar, Peema Renagade-----------Incubation DruidGood-Fortune Unicorn----------------Bloodspore ThrinaxCollective Effort-------------------------Lion SashFelisa, Fang of Silverquill-------------Phantom Nantuko(You have2)Is Together Forever worth it?Are the creatures that give all your creatures abilities if they have ++ counters on them worth it? The unblockable.. yes. The flying..i think so. Other than that are they?Removal and recursion. Don't forget some of each. Double duty cards or flexible cards are usually good.You're on your own to narrow down your list. It's always the hardest part about building a deck!
More ideas...SilkguardFelisa, Fang of SilverquillRishkar, Peema RenegadeShalai, Voice of PlentyLoyal GuardianAbzan Battle PriestRoalesk, Apex HybridJuniper Order RangerGood-Fortune UnicornCollective EffortAlso a note....How much removal and recursion do you have?
More card draw to get it from 8 up to 10?Loyal DrakeShadrix SilverquillElder GargarothDream Trawler
IN:Kodama's ReachFarseekRampant GrowthOUT:Fertilid- I was wrong.Circuitous Route- No gates to go getSkyshroud Claim- No dual lands to go get.
Take out: The Ozolith- Not necessary? Doubling Season- Not necessary?Simic Ascendancy- Win cons like this put target on your back? Worth it?Counterspell- Can do better?Vorel of the Hull Clade- Can do better?Noosegraf Mob- Can do better? Lifeblood Hydra- Can do better?Plaxcaster Frogling- Neurok Stealthsuit. Put both in?!
Just did a quick search for + + counter things that ramp or draw cards. Do any of these work with what you're thinking?FertilidAbzan CharmBreena, the DemagogueEtched OracleShadrix Silverquill
Krosan Verge. Lands minimum! 35.6 ramp. More ramp in 1 and 2 cmc slots.5 card draw. More card draw.I like your choices of cards! It feels like cards you like or fun art cards! Love it.
Ramp to get out commander on turn 3:Rampant GrowthFarseekSakura-Tribe ElderThree VisitsNature's LoreInto the NorthLoyal WarhoundOreskos Explorer --- Cat that gets landsRadiant Destiny --- Best + + vigilance optionAlways WatchingCreatures I see that should work well in deck:Alpine HoundmasterAlpine WatchdogIgneous CurCub WardenEsika's ChariotNacatl War-PrideKaheera, the OrphanguardProtect other creatures/get more cast triggers:Fleetfoot PantherWhitemane LionWays to protect Ren&Stimpy:Nazahn, Revered BladesmithHammer of NazahnSwiftfoot BootsLightning GreavesDogs and cats have rabies:Grafted ExoskeletonLost LeoninCorpse Cur
Let me know when you narrow down to the finished product!
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