http://www.mtgvault.com/ViewDeck.aspx?DeckID=103943
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Nicely built, it's a bit different to the norm but it works consistently =) I made a U/W control with mill as the 1st win condition, it's torn up aggro etc at the clubs despite mill being not 'viable'
Just had another play test: T1 - Goblin Guide (2dmg) T2 - Kederekt Parasite, Bolt (3dmg) + (2dmg) + (1dmg) <--- On opponent's turn T3 - Liliana's Caress, Burning Enquiry (6life) + (3dmg) + (2dmg) + (1dmg) <---- On opponent's turn GAME This is assuming Goblin guide gets to hit every turn etc.. But still, a T3 win for a deck that was extended a little while ago is pretty good =) Also I prefer spitfire over kiln fiend, just because i'm dealing separate sources of damage more-so than playing instant and sorceries.. for example, having a megrim and kederekt in play while using burning inquiry buffs spitfire to a 19/3, which can be brutal
@ jnathwani, I have Kederect parasites which are underworld dreams on legs, 3 cmc for UD just didn't fit the mana curve so for 1 mana they make sign in blood usable as they ping the drawer.. sign in blood also fills they're hand for discard (or mine) and drains them for 2 so it's fairly useful.. Chandra Ablaze would work nice =) but by 6th turn it's usually game, but if im against control etc she would be nice, cheers all
^ The games usually over before painful quandry hits the board, although it is a nice card and when against control it works rly well.. http://www.mtgvault.com/ViewDeck.aspx?DeckID=109641 <-- My Discard
Nice deck, I found that it's game over before quest for the nihil stone does anything, have a look at Kederekt Creeper for abetter 1 drop imo =)
Thanks for the suggestions, il chop and change it a bit and see how it works =)
What a jund deck should be imo =) However, i would drop some of the terminates, i think you have enough in the way of creature removal already, cascading into a terminate can be a bit meh sometimes, maybe the mind rots will be more effective? Nice though, very similar to what i want to make
Please Deliverrr..
Theres always the issue of your mana base when your playing 3+ colours versus 2, if your consistently finding no problems with getting the right mana then thats fine.. And yeah like you said, black has stuff to offer for sure, just clean up your copies of your PW's and your spells, and maybe cut down a bit on the counters and add more spot removal.. Consuming vapours is a must if you have black =)
If you running red then i'd go the titan, from personal experience.. A recurring bolt you can split ways clears the field then once hes through he's shiv'd to the max, he wrecked me a bit, wurmcoil is popular because he can be run in any deck nearly, but if your red i'd go the titan =)
Yeh i've been there.. If you don't mind heading back to ravnica block, 4 x ghost quarter will do the job there..
Yeh sun titan is pretty good if you build around him a bit better, all you can recur with him atm is wall of omens & jace, which won't be all that useful.. I know hes used with tectonic edge for reccuring land removal.. Frost titan is pretty under-rated, with venser hes untapped always and locking down 2 key permanents permanently =)
Hmmmm.. Ajani isn't really doing too much for you here, his first ability is giving you some survivability but his last two won't do too much for you.. Elspeth will probably suit better, she can provide blockers and her second ability swings things in your favour when you buff baneslayer or your other fatties.. Venser might even prove more useful then Gideon here, blink your walls for card advantage, blink your creatures to untap them after they attack etc.. His ulti is more potent too.. As for the sphinx, frost titan might be more of a competitor at the same mana cost.. I've been trying to make u/w work for a while and i've had a lot of success experimenting with mill, i'l post a link here after and give us a look
You've pretty much got most of mono blue's milling machine here, only thing i can suggest is sanity grinding.. You can go for a 'mill them quick' approach or go more of a turbo draw with fonts and mines but with more control.. In terms of splicing with other colours, black is the obvious choice - Glimpse, Mind funeral etc.. With black you get the joys of creature removal and extraction ie sadistic sacrament, circu... You can go further and add green for mana accel and ramp with birds of paradise, and add other elements of removal like putrefy and maelstrom pulse.. Green allows a lot of recursion with recollect etc. so you can re-use your spells.. Add lord of extinction or vulturous zombie for another win condition.. You can go red and add burn for your control with pyromancers' ascension, but i find it pretty inconsistent.. And theres white, but i've said enough, just click on my profile and you'll see heaps of mill decks/mess..
Hey if you dont mind i need some outside advice on 2 decks i have atm.. Click on my profile and look at gah.. and gah.. 2, one being U/W and the other U/W/B, and tell me what one you think works better, cheers
Nice Deck.. I've been playing around with W/U / W/U/B control for a while.. I think spreading seas is crazy, as well as wall of omens, i use 4 of by default.. I don't have the cash for Jace, but he'd be cool.. I like everflowing chalice but I don't know wheter to use it or lotus petals or coalition relics.. What's the main win condition here?
play test it a bit.. Its not a speed mill deck, you can get away with a traumatize then a sanity grinding for the win.. It slows their game then when you have the mana hit them with your meta-cards backed with twincasts.. Spreading seas is completely underrated, sure, if they're playing mono blue then swap it out for convincing mirage, but being able to use spreading seas with boomerang on all of their mana completely locks them up, that's why i dropped to 2 overburden because creatures aren't usually hitting the board.. I don't think a land-bouncable spell with a cmc of 2 will ever be reprinted.. Forgot to put in a sideboard, but it has something like 4x extract 4x convincing mirage..
I've tried to do something similar.. Add some training grounds to speed up the lvling process for echo mage
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