Burado_

1,002 Decks, 53 Comments, 2 Reputation

Definitely would put it in SB =) I'd run at least 1 in the deck too!

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Posted 23 March 2014 at 14:34 in reply to #449723 on Block Minotaurs

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Consider using Far // Away for removal and potentially slowing your opponent's tempo, diversify your deck a bit more by thinning out cards to get some more synergies going. Hidden Strings is one of the cheapest and most effective cipher spells, and Rouge's Passage is nice to be used with your larger creatures =)

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Posted 26 June 2013 at 18:49 as a comment on Dimir Mill

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Haha yeah man, it's one of those overlooked cards like Lim-Dul's ^^ Can fuel a Psychic Drain, Mind Spring, Mind Shatter, or a Profane Command =3

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Posted 16 September 2011 at 04:09 as a comment on M1ND FUNER4L

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I'd have a look at Spoils of Evil from Ice Age.. Provides a LOT of colourless mana to fuel a kicked sadistic sacrament early, and gives you life gain as a bonus..

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Posted 16 September 2011 at 02:47 as a comment on M1ND FUNER4L

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I was hoping for a reprint in innistrad, not gonna happen.. =( Oh well might through in 2 beleren and 2 liliana of the veil in it's place

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Posted 13 September 2011 at 06:16 as a comment on UBR Discard

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Beautiful card ^ I tried it, but it just doesn't fit the curve, I ended up holding onto it my hand, and dropping BI's and WT's more often instead, but, if I could find room I would.. =3

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Posted 09 September 2011 at 05:50 as a comment on BOLAS Discard

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Your mums slow and unorganised.. But yeah I don't rly see how... It churns out consistent 4th/5th turn wins, and valakut is there if my tempo is f'd early game and is more of a mid-late game game win condition.

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Posted 08 August 2011 at 03:52 as a comment on Pyro Ascension to the Molten Pinnacle

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Journey will probably make it to the sideboard, good synergy with Venser.. But it's not really themed for that.. Once you probe their hand you have to silence and counter according to their mana curve.. Knowing what their going to be throwing out and when alters what you can dump your mana on and when.. a prevention is better than a cure ;)

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Posted 18 June 2011 at 02:32 as a comment on U/W Standard Control

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I agree, fetches are a little light, and the ascendants are not too useful, even when ajani is in play, im using his serra/anthem abilty repeatedly thus rarely reaching +30 life, i've tried to make more of a mid-range deck and dilute the agro for more board control & life gain and maybe it won't work. I like oust, delaying their draw and removing an early creature that is probably there for early game advantage is good, many argue that they draw the creaure again, but making them draw their BoP or Bloodghast again a couple turns down the track isn't a major concern.. However, aggro isn't my forte and I want to try and make more of a mid-range W/R, however you are both 100% right.. I wan't to utilise Sun titan, sparkmages, basilisk collars etc. more so than the aggro theme.. and btw, Ajani is great, having a stackable glorious anthem with serra's blessing is pretty cool.

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Posted 28 December 2010 at 23:48 as a comment on New Boros

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Yeah still working on the SB, Punishing fire for vamps, combust for U/W, still just ideas.. Control match up is iffy, pretty good however, they usually save their roil or doomblade to get rid of the the kiln fiend, titan, or stomper attacking, than I VoV in response and that usually throws them out a bit. Act of Treason seems to be a tonne more effective than ruinblaster in the slot, buffs kiln fiend, clears the blocker and gives me some extra damage.. If the birds get zapped than I have to find my tempo again through direct damage and ramp, if I can't then thats it rly.. I chose staggershock over burst lightning, it has better synergy with KF and lightning bolt and the best mana-to-damage burn atm I think..

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Posted 24 December 2010 at 00:16 as a comment on They Will Not Force Us

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If your playing W/B than maybe add in 4 oust/condemn and 4 needlebite trap? Rid their creature, make them lose life and you gain 5, all for 1 white and 1 black mana, I know it doesn't fit the theme but.

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Posted 23 December 2010 at 23:31 as a comment on Tap Trap

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You'll wake the thought police..

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Posted 21 December 2010 at 20:35 as a comment on Thought Police

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Yeh Sorry, Rite of Flame,
Fixed =)

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Posted 16 December 2010 at 02:07 as a comment on 1st Turn win FLING!!!

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It's too bad theres no stone rain in standard right now, or i'd be playing R/G Land Destruction too.. Only other things I can suggest is splinter twin with acidic slime, and liquid metal coating with relic crush/naturalize etc.

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Posted 15 December 2010 at 22:04 as a comment on land screw again

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It's worked great, yeah it's a bit of an uncommitted win condition but it reaches either one consistently.. Hedron crabs were just too good to pass up in such a deck, even if there win condition can be sdtifled by legendary eldrazi, I still have a 0/2 in the end.. Sword of B&M is great, 9 times out of 10 it's thrown on the birds, and again, if they have eldrazi, im still hitting for 2 and generating tokens.. but this deck was more for ideas than anything else, I have a U/G that runs terra stomper and the titans etc. but this one definately goes a different direction.. Iv'e tried devoting a win condition of mill by adding black for memoricide, sadistic sacrament, doom blade, verdant catacombs, grave titan and that worked ok too.. But yeah, ideas ideas... I'm playing a R/G Controlish deck at the moment, theres heaps of options in standard right now so it's hard -_-

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Posted 12 December 2010 at 20:03 as a comment on Birds, Insects & Crabs!!! (Standard)

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Mnemonic Wall? Works with overgrown battlement and if you hit it with a genesis wave, you return the genisis wave to your hand and repeat.

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Posted 09 December 2010 at 21:28 as a comment on ug genesis wave control

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Nest invaders fit into the mana curve far better than llanowars, and come with a 2/2 body and provide a chump blocker/ mana producer/ target for garruk's overrun.. Growth spasm allows me to have 6 mana on turn 3 for a titan, just because they produce eldrazi spawn doesn't mean they are needed just to summon an emrakul etc.

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Posted 08 December 2010 at 19:00 as a comment on Garruk & Chandra <3

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Yeah I understand about vent sentinel =( I've changed it up a bit, added more 6 cmc cards, because that's the main T3 amount of mana.. I've put two wurmcoils instead of more inferno titans, just as green mana is the main mana produced and you may run into issues there with trying to get out inferno titan.. I added birds as an alternate to not getting out the ideal battlements and joraga, putting a rampart out T3 to give following mana producers haste is pretty good.. But I think my main R/G eldrazi deck is far better than this, i've had heaps more success with that one, so i'll post it here and give it some feedback if you guys can =) cheers

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Posted 03 December 2010 at 02:31 as a comment on Defender Drazi

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Nice =) I'd drop 2 eldrazi temple however, the only thing you can spend it on is skittering invasion, id swap 2 out for coloured mana.. I'd drop 1 broodwarden, 1 raid bombardment, 1 overwhelming stampede and 1 skittering for 2 brood birthing and 2 garruk wildspeaker maybe? But yeh i dont know =) if you buff your spawns over 2 power the raid bombardments become nothing so maybe get more spawns, and the leyline is a must for survivability, it works crazy good here.. I just made a R/G Drazi too =)

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Posted 18 November 2010 at 00:37 as a comment on Raid Bombardment Eldrazi Spawnsome!

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"Needs Jace TMS or you'll get owned" <--- Generic Faggotry

I rly like this deck, direct damage is a great way to control the board, into the roil is essential, maybe run 4.. If you let something slip by uncountered then you need to bounce it and get the tempo again.. I run frost titan, and it's hit and miss.. Inferno is definately more potent if he gets past, add another jace, and drop the forest, it's too inconsistent imo, but yeh cool =)

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Posted 11 November 2010 at 19:39 as a comment on UR Control (plz comment!)

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