Memnarch's Control (need help!

by caly on 23 May 2013

Main Deck (63 cards)

Sideboard (0 cards)

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Deck Description

just for fun! This is my memnarch's deck and i need new ideas to get it more annoying!

Deck Tags

  • Memnarch

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 919 times.

Mana Curve

Mana Symbol Occurrence

030000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Memnarch's Control (need help!

Just some thoughts:

0- Get it down to 60. No excuses. Do this first.

1- Liquimetal Coating
2- Training Grounds
Both of these combo with the Memnarch in the best way possible.

3- Tolaria West
I'd run 2x Tolarian Academy, and 2x Tolaria West. The Academy is legendary, and I can't imagine even running 4, no matter how good it is. Tolaria West will get your academy if you need it, but can also fetch another land if you want it.

4- Glimmerpost, Vesuva, Thespian's Stage
If you've got 4 posts, might as well run 8. Or 12, or 16. (ok, 12 might be a bit much for your deck, but 8 it certainly reasonable)

5- Tinker
Since legality doesn't seem to be a concern, why not run Tinker? Tinker is broke as a joke. Absurdly.

6- Artifacts with X in the cost, or other activated abilities that don't require tapping (like Masticore)
You've got a TON of mana-generating ability here, and minimal card draw. You should strongly consider reusable and abuse-able abilities that allow you to break the battlefield in half when you burn enough mana on them.

7- See 0

0
Posted 23 May 2013 at 15:41

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