Zur's Weirding Control?

by camtheman215 on 03 July 2017

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (8)

Artifacts (2)


Enchantments (4)

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Deck Description

So basically you just start by laying down enchantments that make you gain life until you can play {{zur's weirding}}

How to Play

basically you just lay down enchantments that make you gain life every turn until you can play Zur's weirding. Then, whenever your opponent draws a card, you pay two life so he has to discard that card. Since you have enchantments that make you gain life at the beginning of your upkeep, you won't be losing any life by paying two life. So, your opponent can never draw a card and will either concede or you will eventually kill them with creatures or finish the game with felidar sovereign. you can add other win conditions too. It's a very fun deck and I highly recommend making it.

Deck Tags

  • Combo
  • Control
  • Fun
  • Modern

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 3,224 times.

Mana Curve

Mana Symbol Occurrence

33171500

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zur's Weirding Control?

Just a heads up: Oloro is not actually modern legal due to his only printing being in a supplemental product. Just find a suitable replacement for him to make this modern legal.
Regardless, this seems like a very fun deck. Maybe you could find some room for a mind stone or signet? Your curve seems a little high with the majority of your spells on 4 mana. Modern is a fast format, so you need to look to get your payoffs quick.

0
Posted 03 July 2017 at 01:50

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