archers ready! set, aim, fire!

by capj4 on 22 March 2014

Main Deck (60 cards)

Sideboard (0 cards)

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How to Play

have Greatbow Doyen out then remove all their creatures with the other archers you control. you can either tap and do damage or attack if they have no creatures, but id rather keep them uptapped if they have no creatures incase of sunblast angel or something like that or so u could maybe kill it before ur turn then untap them etc.

Deck at a Glance

Social Stats

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This deck has been viewed 682 times.

Mana Curve

Mana Symbol Occurrence

800039

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for archers ready! set, aim, fire!

door of destinies is popular. i would try some mana ramp enchantments like wild growth or verdant haven. defend the hearth or hold at bay or pay no heed, any kind of spell that lets you ignore or prevent damage in case of burn decks would be a good idea (white has a bunch of them). a classic idea is lightning greaves, equipment with zero equip cost and gives haste. some kind of draw engine would be useful but not totally necessary. chromatic spheres or spellbombs are an idea.

0
Posted 22 March 2014 at 11:54

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coat of arms!!!! how did I forget that one?

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Posted 22 March 2014 at 14:04

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