CaputStercoris

57 Decks, 47 Comments, 23 Reputation

This deck could really benefit from a consistent sac engine such as Gobbling Ooze, or Perilous Forays...they will ensure that you are always able to activate the morbid ability.

Also, in response to Rickell's comment, I do believe that he has the right idea about the land ramp, but may I suggest instead of Rampant Growth, try Primal Growth...twice the lands, convenient sacrifice ability, and the lands come in untapped.

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Posted 08 December 2013 at 01:10 as a comment on Budget Morbid Deck

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That's very true! thanks for your input!

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Posted 16 September 2013 at 03:49 in reply to #396707 on Armed Kor-eatures

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Thanks for the Great suggestions...I considered Basilisk Collar, Kor Skyfisher...I've been toying with those for a while! Cranial Plating, Bonesaw and Swiftfoot Boots totally missed my radar! I think those boots would serve me better than than Mask of Avacyn...hmm...

As much as I love the Puresteel Paladin, I feel as though keeping it to just Kor's would be beneficial to the deck...but maybe the advantage outweighs the creature type...I'll consider it...

The Kusari-gama I feel is just a beater of an equipment, despite its cost...so I think that one is staying...

Question for you...do you think the artifact to creature ratio is okay??? I'm not quite sure...

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Posted 13 September 2013 at 22:04 in reply to #396707 on Armed Kor-eatures

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Essence Harvest could be funny! perhaps even practical in multiplayer.

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Posted 13 September 2013 at 21:57 as a comment on Flinging a five mana 100/100?

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I really like what you have done with the deck, and I actually built something similar myself. I would consider three cards that could potentially improve your deck. First, Mourning Thrull...considering that the mechanic of Edge of the Divinity and Nightsky Mimic works incredibly fast, lower mana cost W/B creatures are a must (Flying and Lifelink are a bonus). Second, Pillory of the Sleepless, against creature heavy decks, this would provide greater control than your Sin Collectors while wearing away at your opponent (I would at very least sideboard this one for when you need it). Finally, Batwing Brume...this card alone wins games, especially against token decks, as it provides solid protection as well as direct damage.

If you are at all interested in my similar deck, here is the link...I once managed to win a game with it by turn four and only one mana... (hooray for a 10/10 lifelink Nip Gwyllion! hehe)

http://www.mtgvault.com/caputstercoris/decks/sorins-unlikelies/

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Posted 12 September 2013 at 21:48 as a comment on Nightsky B/W Hybrid Control

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Awesome start!!! I actually have built something similar myself...the combination of lifelinkers, Nightsky Mimic, and Edge of Divinity is lethal! three cards to consider are Mourning Thrull...for a cheap lifelinker with flying, Pillory of the Sleepless...for combined creature control and damage (Against creature-heavy decks this would be more effective than Sin Collector...sideboard it at least) and Batwing Brume...this card can win games by itself, especially against token decks!!!

If you're at all curious about my similar deck, here is the link...

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Posted 12 September 2013 at 21:35 as a comment on Nightsky B/W Hybrid Control

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I understand! I would play him too! It was just a random thought...I get those sometimes! I love the deck...whether or not it sounds like it from my comments!

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Posted 12 September 2013 at 18:00 in reply to #396491 on Noclevername,justagooddeck

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Forgive me not considering the life gain issue...I just figured that it could speed up your deck enough as to where the life loss is not much of an issue...my mistake...

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Posted 12 September 2013 at 17:51 in reply to #396491 on Noclevername,justagooddeck

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Just another thought too...somewhat unrelated...I feel like the entire deck works against the Phyrexian Obliterators...-1/-1 counters means that the opponent sacs less creatures...Sudden Spoiling means that the opponent sacs no creatures...food for thought...

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Posted 12 September 2013 at 17:40 in reply to #396491 on Noclevername,justagooddeck

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Bitterblossom would be a fun addition to this deck...pair it up with Corrossive Mentor for an endless stream of 1/1 flyers with wither. another thought, simply because you have enough black would be Oona's Gatewarden...possibly a stronger 1 drop than your Fumespitters

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Posted 12 September 2013 at 17:19 as a comment on Noclevername,justagooddeck

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Thanks for the great feedback, those three cards would be perfect for this deck. Now, to figure out how to mod this...

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Posted 29 July 2013 at 21:28 in reply to #383470 on Jund Doubling

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It would seem as though this deck would benefit from throwing in at least 1 Mikaeus the Unhallowed... I know he would be kind of a late drop, but it would boost the Devils and may (you would have to check the ruling on it) give it undying.

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Posted 27 July 2013 at 16:42 as a comment on Undying Devil From Hell

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Ah...so your mutavault just goes on the stack above Descendants' path...thanks for clearing that up, I'm sure it would start a fight if it were to crop up in a game.

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Posted 25 July 2013 at 23:24 in reply to #382813 on Mutavault is an Eldrazi >8D

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This seems like a powerful combination, and wold consider playing something similar myself, but must respectfully ask one question of the legality of the mechanic involving Mutavault and Descendents Path: because Descendents Path triggers at the beginning of your upkeep, would you be able to activate the ability of Mutavault and turn it into a creature before the Descendents' Path triggers?

I hope I'm not totally destroying your awesome idea with this question.

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Posted 25 July 2013 at 23:11 as a comment on Mutavault is an Eldrazi >8D

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Thank you for posting this, it is much appreciated, and something that everyone who plays in any respect should read.

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Posted 25 July 2013 at 15:31 as a comment on How to Comment on a Deck

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Glad I could help

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Posted 10 May 2013 at 17:47 in reply to #348323 on Black/Blue Aggro (help?)

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A few ideas and thoughts for you to consider...

First, you have a ton of singles, the more of a single card that you have in your deck, the more likely you are to draw it. Just consider there which cards you like and get more of them.

Also, some of these cards, such as victim of the night, are pretty specific and would function better on a sideboard.

Your realmwright does little for this deck as it is now, these are especially good if you were to run more than two colors, where you need specific land types...

On that note, I think it would be wise, if you were to focus on the aggro aspect of the deck, to consider introducing green to these colors. Both the Scavenge and Evolve mechanics would work nicely to boost the snot out of your creatures, not to mention the sheer power of Rancor. If that is the case, I would consider adding at least one more realmwright, and toss in a few more harbor bandits and maybe a few invisible stalkers. vampire nighthawks are always good too.

Two cards may not help you as much as you think...Duty-Bound Dead, and Predator's Gambit. the exalted mechanic on the Duty-Bound Dead works well only if you have several permanents with exalted and are planning to attack with only one creature at a time, and predator's gambit works well only if you control just one creature.

Just a few thoughts to consider for improving your deck.
I hope I helped

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Posted 05 May 2013 at 02:16 as a comment on Black/Blue Aggro (help?)

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Oh yeah...what did you use?

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Posted 13 April 2013 at 20:00 as a comment on Infinite Puppets...

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Glad I could help!

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Posted 13 April 2013 at 19:57 as a comment on Possum

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Golgari Rotwurm, Lord of Extinction, Soulshriek, Sewer Nemesis, Corpse Connoisseur, Stinkweed imp, Gravepact, even a simple Ghoulcallers Bell...Any of these cards would really suit this deck well!
Hope these ideas help!

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Posted 12 April 2013 at 19:34 as a comment on Possum

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