Ride into Battle!

by CardHybrid3 on 12 February 2019

Command Zone (2 cards)

Main Deck (98 cards)

Sideboard (0 cards)

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Deck Description

I was looking at the Boros legendaries, and I sighed, as all of them seemed to be the same thing: Attack, attack, attack! No flavor, no themes. Then I stumbled apon this pairing. The deck is relatively cheap (Compared to most commander decks), and is a blast to pilot.

How to Play

Knights will be most of your starting turns, as they have most of the low curve. When you play a "Choose A Creature Type" card that boosts, you will usually be picking Knight early game.

Dragons are for the mid to late game. Any cost reducers are vital. When you have some of the dragons out, if you play a tribal booster, choose Dragons. They will be especially deadly when you have Sylvia.

The Kindred cards provide more damage and protection (Charge and Boon, respectively). You usually want to pick Dragons for Boon, but Knight would still be reasonable to protect Sylvia. Charge, you pick whichever you have more of.

The deck has a Plains gain package, to help with ramp, as well as a recursion package in case our stuff dies, as well as the best one-for-one removal white has. We also pack two board wipes, Wrath Of God and Blasphemous Act, both of which are fun to drop when Boon has been giving Indestructible.

Deck Tags

  • Knight
  • Dragon
  • Boros
  • EDH
  • Tribal
  • Flying
  • Haste
  • Double strike

Deck at a Glance

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This deck has been viewed 586 times.

Mana Curve

Mana Symbol Occurrence

3900320

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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