CastielThomson

25 Decks, 12 Comments, 2 Reputation

I just wanted to thank everyone for the comments. This deck is starting to look like it would be fun to play and maybe stand a chance at the kitchen table.

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Posted 25 September 2015 at 01:14 as a comment on Pauper No Lands for You!

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I would suggest upping the land count, even though your cards are low cost, you really cant afford to miss a land drop. maybe just 2 more lands.

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Posted 03 March 2015 at 03:23 in reply to #539372 on Kai-O Ken times 10

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I Love this idea. Easy to pull off 2 card combo. Great deck

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Posted 03 March 2015 at 03:20 as a comment on Kai-O Ken times 10

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So, I have made a few tweaks using some of the cards suggested. Do you guys thing this would be worth putting together? Does it need more removal?

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Posted 07 January 2015 at 03:02 in reply to #526996 on Aristocrat Sacrifice

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thank you for the suggestions. ill look into them

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Posted 04 January 2015 at 19:01 in reply to #526996 on Aristocrat Sacrifice

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I made some changes and it is now modern legal, once I get my hands on some rune snags I will definately make the switch, thanks for the help.

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Posted 31 July 2014 at 21:05 in reply to #481085 on UR Delver Land-go

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So I undated the deck, and it is now modern legal. It seems to be doing a good job of controlling the board all the way into the mid to late game, so even if delver doesn't show up until turn 10+ its normally not a problem. Does anyone have any suggestions?

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Posted 31 July 2014 at 21:04 as a comment on UR Delver Land-go

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Thanks for the. Suggestion...just made the change

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Posted 17 July 2014 at 23:41 in reply to #484417 on Cleric lifegain

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I'm liking your revision. Let us know how it plays the next time you get a chance and good luck with it. For the side board it depends on what kind of decks play in your area and what you can do to defend against them.

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Posted 12 July 2014 at 16:29 in reply to #481059 on Post RTR Mill - Eye on M15

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I would suggest giving yourself some type of card draw since you are in blue. I'm not sure what the best card draw in standard is currently, but I know that to keep mill viable you will need to keep card advantage as well as having strong control.
I would ditch the mindsculpts and replace them with counters or card draw, rely more on your reoccurring mill options like the god, and focus the deck on protecting him and your other creatures.

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Posted 09 July 2014 at 23:27 as a comment on Post RTR Mill - Eye on M15

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