Help with my standard deck

by Cheddarbob12122 on 27 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the deck im using in a standard tourny im going to.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 833 times.

Mana Curve

Mana Symbol Occurrence

4207018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Help with my standard deck

i like this deck a lot, excellent creature control and removal to allow ur excellent creatures to attack for the easy win. nice job

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Posted 27 November 2009 at 20:46

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personally i dont enjoy the planeswalkers, but thats just me, how do they work in match play

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Posted 27 November 2009 at 20:50

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since this deck would rape the face off my standard deck, i believe you would be the person to ask to once again assist me in my kinda budget effort. totally plus 1 too by the way. you def need less help than i do. i cant see any problems with yours. and if dknight27 likes it, your probably in the clear just basing off of the genius decks he has posted in the past. good job

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Posted 27 November 2009 at 21:38

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woops, forgot the deck link. http://www.mtgvault.com/ViewDeck.aspx?DeckID=34998

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Posted 27 November 2009 at 21:39

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I would maybe tone down on the Knights of Reliquaries and Dauntless Escorts and use Espeth instead. Your mana base is very shaky but those Borderland Rangers do help a lot. Not sure how good is Ajani in your deck but it kinda works with those 1/1 flier tokens if you could get both Emeria Angel out and Ajani out in the cut-throat tournament environment (which is unlikely due to your mana base and the fact that using fetch lands drain your library out of its lands).

I might want to take out one copy of Dauntless Escort for Borderland Ranger.

Personally I wouldn't want to use this deck against jund because the cards won't work out that well. Most of the cards don't really work that well together somewhat except for Emeria Angel and your fetch lands. Tidehollow is probably one of your best cards to win you the game if used correctly. Your mana base is a bit shaky due to way too much fetch lands and only 10 basic lands. You will only be able to landfall a bit each turn (about turn 8 or 9.. you should run out of basic lands). If you usually can kill by turn 8 or 9, which is kinda doubt for this deck, then I would take out fetch lands and add in maybe more basic lands..... or pain lands... or comes into play tapped unless you pay 2 life lands (basically fast dual lands)

This deck's mana base is kinda shaky even with dual lands. This deck doesn't have as much card advantage as Jund because Putid Leech will basically plow through everything except for Baneslayer Angel (which I doubt you could cast often due to your deck's fetch ability to drain you of land draws).

Overall, decent for casual play. I won't recommened this deck for tournament play.

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Posted 27 November 2009 at 21:45

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umm the point of the fetch lands is for mana fixing... idk why you think i would have trouble getting out two plains haha you obviously have never played a rock deck and plus its easy to win by turn 8 these days. I dont have any elspeth or else i would use her but i am not about to buy her either. Jund gets owned by this deck btw... escort day of judgement = game plus captured sunlight just makes it easier to get life back from the leeches. knight of the reliquary is mana fixing so its even easier to get baneslayer out turn 4 and jund cant do much against that other than pulse which the sculler takes care of.

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Posted 27 November 2009 at 22:27

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Fetch Lands mana fix.. yea. Fetch lands take lands out of your library... yea. Fetch lands make your library one card smaller.. yea. You have less chance of drawing a basic land.. yea. You lose 1 life.. yea.

Fetch lands mana fix, but your basically overusing it to the extreme with all those Knights and 10 Basic Lands. I mean usually your fine using Fetch Lands and they help aggro decks a lot by thinning lands and control decks later on by thining lands when a control deck doesn't need any mana. Your deck needs mana, but by using fetch lands your basically take out lands from your deck and making you have a less chance of drawing lands.

Most Jund decks run 25-26 lands. You only run... 22 with fetch lands that drain your mana?

It's fine, don't listen to me. You'll have lots of fun in tournaments :3. Have fun!

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Posted 27 November 2009 at 23:48

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