Vivifying Radiation

by Chiligyro on 13 November 2009

Main Deck (60 cards)

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Deck Description

I made this deck for the forum contest and besides that mostly for fun. The deck consists of 44 lands most of them are able to turn into creatures.
The key is then to get a lot of lands into play and use them offensively. At the first possible moment play vivify + radiation (I added to tutor to find those cards) and draw a lot of cards where most of them are likely going to be lands. Use mana bond to strengthen up your army even more by... well.. playing more lands that can convert into creatures and then attack.

Deck Tags

  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

04088

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vivifying Radiation

i like the theory u have goin here, but i dont really c it working that well, with only 16 non land cards u wont have a very good shot at all of finding the cards u need. and to pull ur combo off u need 8 lands to tap just for the mana, and once the lands r tapped u wont be able to attack with them. so in reality u need about 15 lands for this to become really effective. best case scenario u will have these lands out turn 8. im not layin a smack down, just trying to help

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Posted 13 November 2009 at 14:18

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Well this deck can win without radiate + vivify, using cards like treetop village, faerie conclave, mutavault and Mishra's factory etc. Vivify is not used to create an unstoppable land army the turn it is played, but simply to put out many lands that can be used as an army. I have considered taking mind spring instead of the tutor, but went away from that too. I know the chances are small, but I do not need 15 lands to win. With luck I can have the combo in play at turn 5, so my "real" army can attack at turn 6 (turn 5 most likely 12 lands in play at least =12 more cards where 7-8 most likely is going to be lands). I know it is unstable and I can most likely do it better, IF I don't have to use radiate.

Anyway ty for the feedback, I will leave the deck as this, because after all it is a contest. But your words are heard and if I ever make such a wierdo deck again it wont include radiate.

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Posted 13 November 2009 at 14:39

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Oh, I forgot to mention. This is an Aggro deck that is capable of a turn 4 win (assuming the opponent gets unlucky and you get lucky) with the right cards, so maybe the radiate combo blinded your eyes when reading this deck.
I will explain turn 1 Forest + Mana Bond play out 3 Mutavault/Mishra's Factory and two other lands doesn't matter. Turn two play out a land(The last mutavault/Mishra's factory needs to be played this or the following turn for turn 4 win) tap 3 mana and make the Mutavault/Mishra's Factory 2/2 and attack =6 damage. Turn 3 play out a land, tap out and do the same as last time, this turn it is either 6 or 8 damage depending on the land played at turn 2. And turn 4 is the round the fatal blow is inflicted in a similar way.
Of course this is not likely to happen but it was just to demonstrate the "power" of this deck, turn 5, 6 or 7 is more likely to be the rounds were the kill is made and radiate + vivify actually most serves as a back-up plan, but I first noticed that they were back-up when I had posted this deck and it was a bit too late to change that.

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Posted 13 November 2009 at 15:11

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Check out these cards they may help you: Vinelasher Kudzu, Stone-Seeder Hierophant, Primal Rage and Soul's Grace.

Otherwise good luck with the competition and please check out my entry.

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Posted 14 November 2009 at 03:23

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While you are checking my competition deck check this deck also I think it is to your liking.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=33684

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Posted 14 November 2009 at 04:05

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