CiaranMadgrin

396 Decks, 283 Comments, 87 Reputation

Pauper Master Race!!!! Join us......

Anyway, before it got reworked, this deck was pretty hard to stop. Now, I can say that with new cards come new decks and possibly a new meta where this deck won't have as much success, but Tremors when it came out took Pauper by the throat. Honestly, I could easily drop the Assault, go Iguanar, maybe throw in Mortician Beetles and some more sac creatures, then make a weird Beetle Tremors deck ,but honestly Impact Tremors is so good because unless you run green or a white deck that has the sideboard toolbox equivalent to a Swiss Army Knife, what deck in Pauper plans to kill enchantments? Very few sideboards bring in enchant hate because Auras just have so many auras and it's easier to kill off what is being enchanted. Like, I can dish out 10 damage between a dashed Reckless Imp, and evoked Acolyte, a Spark elemental, and a Tremors on board. That's a turn 4-5 kill if you set up your turns right!

I love having options, but I sadly can't see what would go that wouldn't be a benefit to Iguanar that I can take out for it x.x I love the idea, just can't seem to imagine a scenario where I can't heavily benefit from what's in it.

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Posted 30 May 2017 at 12:18 in reply to #601105 on Pauper: Crazy Tremors

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This is why I got out of standard. This is insane. So, when is Thing in the Ice being standard banned?

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Posted 30 May 2017 at 12:11 as a comment on Turn 4 Insta-Kill

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Don't talk trash about Orzhov. Orzhov control in my opinion is one of the scariest control decks in the game. Sure, I'll remove all your crap, discard all your gains, gain life to sustain in the process, and cast fat black and white threats while you cry your tear ducts empty, oh yeah and I get card drawing by paying life I just gained. Yeah, Orzhov is that one color-combo you just need one bad game to see the terror it can be.

On a side note: Sprout Swarm. Convoke and buy it back off your other saprolings. I know DedWards already mentioned it but in the words of Shia LeBouf, "JUST DO IT!!!"

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Posted 30 May 2017 at 12:05 in reply to #594721 on Saproling Hordes

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Altar's Reap rocks, but I'd rather run Night's Whisper to not have to sac a creature. What would you take out for card draw? Maybe the Acolytes?

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Posted 30 May 2017 at 11:44 in reply to #600908 on Pauper: Crazy Tremors

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True, but in the past Tremors has been solid enough to not really need Iguanar. I personally despise Iguanar due to it's crippling Electrickery weakness, plus most of the stuff that dies I can eat with Feeder. I was thinking maybe throw in Grim Harvest for late game recursion but it seemed to slow. You really think it needs Iguanar or more damage?

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Posted 30 May 2017 at 11:44 in reply to #601105 on Pauper: Crazy Tremors

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Thanks! It took a bit of work to get together. The few games I've gotten to play with it recently have been rough due to some weird decks I've gone up against, but it's fun. I appreciate the compliment!

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Posted 30 May 2017 at 11:40 in reply to #600909 on Pauper: Eldritch Insight

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Funny, it's too bad I'm not a fan of the Commander Curses. The title was just something that sounded good in my head. I'm up for other recommendations.

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Posted 19 May 2017 at 21:38 in reply to #600707 on EDH: Shallow Grave (Budget)

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I have Goblin Guide and Archwing Dragon. I thought those were good enough. Plus, Loyalist in this deck is kind of bad. Unless you can push multiple creatures out in one turn, you don't benefit from his boost. Any other suggestions?

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Posted 16 May 2017 at 20:23 in reply to #600545 on Haste Race

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I didn't water anything down is the issue. Heelcutter, War Strike, Denzien, Grenade, and just the raw amount of goblins you throw out from turns 1-5 is enough to finish most games with ease.

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Posted 04 May 2017 at 00:24 in reply to #598758 on Pauper: Krenko's Gang

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Well that's a reason I guess. I reccommend then trying Reckless Abandon or just add more Commands or Fodders, then throw in a Fireblast or two main deck.

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Posted 04 May 2017 at 00:14 in reply to #599012 on Pauper: Krenko's Gang

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It's in the sideboard if you need more speed like I already said. I didn't "go down one" because it's in the list.

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Posted 04 May 2017 at 00:03 in reply to #598758 on Pauper: Krenko's Gang

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Like I said, Fodder, Command, and Marshall are ALL key pieces to the plan. Just because War Marshall is good alone doesn't take away the value of the other two cards. Why not just test the deck yourself and if you want to fix it to YOUR preferences then do so.

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Posted 02 May 2017 at 12:53 in reply to #598758 on Pauper: Krenko's Gang

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@Necrulsice it happens. Internet has no tone so you can't always read it right. Where is your playgroup and why did they ban all the cards? I mean grenade has been a Pauper goblins staple finisher forever next to Fireblast.

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Posted 02 May 2017 at 00:48 in reply to #599012 on Pauper: Krenko's Gang

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They are all strong. None are "better" because they are all important.

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Posted 01 May 2017 at 19:43 in reply to #598758 on Pauper: Krenko's Gang

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@Necrumlsice I play paper and my place goes by the wizards ban list. Grenade is common from its first set, hence why it's in there. You need a replacement throw in the Bolts from sideboard, then trade them for potentially something like chain lightning or some more goblins. I'm not sure why Grenade is banned, as with bolt it answers Tron'a big threats, plus kills of Gurkha Angler which is HUGE, but if you're going by "online common" then don't come barging in saying "you don't play the banlist" without asking if it's paper. It comes off as rude IMO.

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Posted 01 May 2017 at 19:41 in reply to #599012 on Pauper: Krenko's Gang

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Nope, you want the heel cutter out for mana curve and to help fuel Foundry Street Denizen, pretty much the best Aggro card in the deck.

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Posted 24 April 2017 at 11:38 in reply to #598758 on Pauper: Krenko's Gang

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It sounds interesting, but this deck is primarily a creature aggro deck built to kill by turn 4-6. Quicksand takes up a precious land slot on your board and winds up slowing you down. While maybe a fun sideboard option or a valuable option in control,Ii find that in goblins speed is key.

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Posted 23 April 2017 at 18:54 in reply to #599012 on Pauper: Krenko's Gang

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I believe he is uncommon.

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Posted 23 April 2017 at 18:52 in reply to #599011 on Pauper: Krenko's Gang

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One's in the sideboard in case Heelcutter is too mana pricey for the match.

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Posted 23 April 2017 at 18:52 in reply to #598758 on Pauper: Krenko's Gang

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Having all three helps support Denizen, who is easily the #1 turn 1 aggro card in the deck. I've won countless games with him. And dynacharge has no place in this deck when SOOO many better red pauper cards exist.

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Posted 14 April 2017 at 23:24 in reply to #598758 on Pauper: Krenko's Gang

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