Cithiri

93 Decks, 231 Comments, 115 Reputation

I see someone else came here from the Liliana comments page as well, lol.

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Posted 16 September 2015 at 19:06 in reply to #553820 on BU control legacy

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Commander needs to be a legendary creature. Also, you can't have creatures in the deck that are colors that the commander isn't. If you have a black white commander, all red, blue, and green cards must be removed. I'd suggest switching that out with child of alara, cromat, protogenius, or another 5 colored legendary.

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Posted 13 September 2015 at 17:29 in reply to #561987 on god commander

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who is your commander? the only 5 color card I can see in here is chromanticore, and he's not a legendary.

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Posted 12 September 2015 at 16:39 as a comment on god commander

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I'm a little surprised at the lack of black sun's zenith really, such a great card for what this deck is trying to do.

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Posted 09 September 2015 at 00:47 as a comment on KruleRath

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One thing you'll want more of is counters. You're running very few for a control deck and don't have a lot of direct removal to back it up. Another thing that you're lacking is drawing power, 2 serum visions will not keep you from running out of cards, which is the worst thing that can happen to you in a control deck. I would cut lands down to 24, cut fiend hunter (too easy to remove), sideboard aegis of the gods for decks that are more interactive with you (burn comes to mind), cut batwing brume (good idea, but it's better to run cards that will not allow your opponent to set up to the point that you will need this), and sideboard bile bileblight for decks that you know will be running tokens. Giddeon should be enough for a win condition given enough time on the field, Elspeth less so, but the chump blockers / pingers that she'll summon will be very helpful. Some cards that would definitely help you are delver of secrets (one of the best cards in modern), isochron scepter (a personal favorite of mine in control decks), mana leak, sphinx's revelation, elixir of immortality, narset transcendent, vapor snag, think twice (iffy, but ok), go for the throat (better than doom blade, artifact creatures are less common to run into than black creatures), far/away, evacuation, cyclonic rift, dissolve, remand, and esper charm. Don't know which of these you would want to add in or not, depends on what you want the deck to do, so there you go, my two cents are in.

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Posted 04 September 2015 at 14:47 as a comment on My First Control Deck

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I would suggest adding in more counters if you're going in for a long game, because the only ones you have now can be easily avoided then.

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Posted 04 August 2015 at 19:53 as a comment on Who needs win conditions?

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Definitely run brave the elements over gods willing. Also might want to consider path to exile or swords to plowshares since budget isn't an issue :P Still, looks like a nasty deck to face in one on one, nice job!

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Posted 20 July 2015 at 00:54 as a comment on White Aggro

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hmmm... With the way that this is looking, I think a switch to mono black might help a lot. Rooftop storm seems nice at first, but once you have the mana to get that onto the battlefield, you have the mana to cast any creature that you want unless for some reason you don't have two black mana. Havengul lich is ok at best really, but you don't run any cards that would really be game changing with his abilities, so he's not as much use as he could be. The only card in here that makes keeping blue tempting in here is the diregraf captain, but weakening the mana base with dual colors just for one card seems a little silly for me. I'd also lower the count of grave betrayal down to one or two, it's really high in mana cost and having multiple on the field doesn't help you a ton really. I'd also lower count of lilliana down to one or two, she's not really all that useful (in that version of her anyways, others are amazing), and you can't have more than one on field. Probably the most important thing (even if you don't switch to mono black) is to get land count up. 17 lands is really low, especially for a deck that runs cards with cmc of 7. Up lands to 20-22. If you do go mono black, then nykthos is a must (already see it in sideboard), geralf's messenger, cemetery reaper, mikaeus the unhalowed, grave titan, and gray merchant to monumentaly screw people over. Don't know where all of them would fit in (they might not), but running some of those in there would be good I think.

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Posted 07 July 2015 at 23:06 as a comment on ZOMBIES

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One problem that I see is that you have no cmc 3 creatures to sac for pod to reliably get siege rhino out except for athreos, which won't always be a creature and is something that you won't want to sacrifice. kitchen finks or geralf's messenger would be good imo.

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Posted 26 June 2015 at 02:58 as a comment on Birthing Pod

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howl of the night pack is a very good late game finisher for this, and raised by wolves would also be a great add in.

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Posted 19 June 2015 at 16:06 as a comment on Mono Green Token

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Since you have red in here might as well throw in elemental mastery too to double chances of getting enchantment needed for combo.

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Posted 17 June 2015 at 00:55 as a comment on Poor Man's Twin

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Your welcome. First deck I ever made was a green black self destruct deck like this that ran lumberknot, and he was the thing about it that all of my friends hated the most. Good luck with the testing and future duels!

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Posted 13 June 2015 at 17:18 in reply to #553297 on Devotement

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I like it, especially the lich and shield combo, very nice. However, the demonic taskmaster isn't a good idea, because it will kill your lich potentially. Also, add in more artifacts to increase odds of lich being a playable card.

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Posted 13 June 2015 at 16:36 as a comment on Phylactery Lich

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One problem that I see is that you have a lot of fodder, but not too many finishers in here. lumberknot is a good idea for this because he gets big late game and is annoying because of his hexproof ability, you could also use scavenger drake or algae gharial (I prefer lumberknot personally) . Some more suggestions I would have would be ogre slumlord or pawn of ulamog to keep your blocker count up when you sacrifice, and possibly blood artist to drain health.

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Posted 13 June 2015 at 15:19 as a comment on Devotement

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Infinite attack, infinite creatures, and infinite mana possibilities... MUST... PRESS... LIKE... BUTTON. Still, I think some transmute cards would do you some good in here to search for the combo pieces, drift of phantasms and muddle the mixture should work ok I think.

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Posted 11 June 2015 at 19:53 as a comment on Wombo Combo

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Moltensteel dragon is not legal in here. Even though you can pay the 2 life for the phyrexian mana, his color identity is still red, which isn't part of your commander's colors, which makes him unavailable in here. Still, other than that, looks pretty nice. Love the fate reforged silumgar a lot as the commander.

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Posted 29 May 2015 at 15:46 as a comment on Silumgar EDH

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Definitely agree with the board wipe idea, I'll throw in drown in sorrow for now, will be replace with damnation later but I want to not destroy my wallet with those things for a little while at least. I still want to keep at least some guul draz vampires in there because it's something that I can get out on turn one. Also, You think I should splash green for time to feed??? Or did you perhaps mean feast of blood?

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Posted 18 May 2015 at 17:15 in reply to #549999 on Vampires? Oh... I'm dead...

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erm, not sure if you know or if the people that you play with don't care, but the max number of copies of any card other than basic lands is four. Even in casual, 8 copies of cards is usually frowned upon.

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Posted 17 May 2015 at 16:31 as a comment on Flying warriors above trees

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True, tamiyo is slow, but her + is helpful in slowing down the opponent and her ultimate used with burns is a game ender. Still, I will have to agree that between the 2, Ral is a much better fit for the deck.

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Posted 14 May 2015 at 19:27 in reply to #549532 on Grixiswalker

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Love the Damnation idea.

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Posted 14 May 2015 at 19:11 in reply to #549536 on Grixiswalker

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