Turn one Kill by discard

by clawzizking on 17 February 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

one of my most popular deck i ever made (black red wastecan) was a mixed result in the field due to the fact that the mana needed to cause discard and redraw was red and the mana that waste not produced was black. however now thank s to the introduction of dark deal in the khans block i now have that answer. now begins testing.

How to Play

drive your opponents mind into an insane overdrive by discarding their whole hand time after time after time until they can take it anymore. as you go you will assemble mana ramp, zombies and even an enchantment to give the whole lot haste.

Deck Tags

  • turn one win
  • B/R
  • Zombie
  • Discard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,863 times.

Mana Curve

Mana Symbol Occurrence

0017260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn one Kill by discard

testing confirms. out of ten runs it won two on turn one and five on turn two. thats seventy percent win rate by turn two

0
Posted 18 February 2015 at 13:59

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10 times isnt a big enough sample size. you have a 3 card combo that also requires 2 mana ramps to go off turn 1, which is ridiculously unlikely.

in order for a turn 1 you need in your hand- land, dark ritual, simian spirit guide, rite of flame, waste not, and wheel of fortune, and another card.
mass hysteria must be drawn by the combo or be that other card. on top of this, you have no guarantee that your opponent is running creatures, or in what proportion they are to the deck, or if they are running many lands at all. plenty of vintage and legacy decks dont run many lands but are pure speed combo decks that go off with only 1 land on the field.

so, even if you get your 7 part combo off turn 1, which is highly unlikely, your opponent still needs to discard the right cards in order for you to either draw the pieces necessary to complete the win, or pump out enough tokens to swarm. either way, you have no way of knowing on here whether it worked or not.

i realize that grapeshot is your alternate combo, in case you end up drawing through the deck off of waste not instead of producing tokens, but thats also unlikely to hit correctly. you would need to play 19 other spells that turn to get the otk, and thats extremely unlikely, even with running 3 demonic tutors. again, the entire combo is contingent on what the opponent discards.

and since this is a casual deck, there are much better choices than elixir of immortality and reforge the soul (which will almost never work as you wont draw it first that turn but because of your combo.

1
Posted 19 February 2015 at 06:16

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