Merfolk options

by Coloradooo on 02 August 2011

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (4)

Enchantments (4)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Tribal - Merfolk

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,427 times.

Mana Curve

Mana Symbol Occurrence

054004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk options

It´s a lot of fun to catapult enemy creatures onto other enemy creatures!

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Posted 02 August 2011 at 02:01

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ah merfolks, the wicked awesome brethren of goblins. :) I dig it.
A few things I think you're probably missing out on though... maybe look into a few non-basic lands. even from the new cards, you've still got halimar depths, which is super rad.

Also, I think i'd probably run 4 brainstorm, it's too amazing not to, and it's not like you really NEED 24 creatures.
BTW. I dig mask of the mimic, one of those cards that, imo, never sees enough play, though I definitely think that 2of is right. Elixer of immortality and the catapult seem like odd choices. i'd rather be running more draw and/or control.
Also, i think a better 4 drop for all those merfolk would be the 5 drop tribal champion, coat of arms. :)
as a last note, seriously, the actual last note here, capsize seems a bit expensive here, even if it can grab their land, and as a 1of seems a bit weak, if you're going to run a 1of, might as well be running the mox series and/or black lotus. :P

haha, check out my new deck though? it's a standard theme one, no good, but it's fun as hell! lol.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=216915

like for like? comment for comment? :D

Though I dig the deck. Tribals are awesome, really just way too fun to not play.

1
Posted 02 August 2011 at 02:32

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I think you are dead on with what you said about the lands. I was actually thinking of throwing in halimar depths, but it kind of bothers me that they come into play taped.. I still think I will try it, now I am playing with the svylenite temple which also come into play taped but they are useful for playing counterspells, I am just going to try them.

I really do get a lot out of the catapult, because before adding mask of the mimic, which I also think is a great card, I had no way of getting rid of the creatures I controlled with my seasingers... Now by sacrificing them I am able to constantly get new creatures with it.

I also think your a totally right about the capsize, but since I always play matches of three players I usually get a lot out of it also.

Anyhow, thanks for the feedback, I have seen your deck and it has gotten me thinking, let me get back to you on that one...

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Posted 02 August 2011 at 04:37

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Aquitect's Will unstead of Spreading Seas?

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Posted 21 August 2011 at 04:12

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