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Synergy-heavy play, designed for casual. Fun to play, but can be a bit slow at times. Life-gain can stall while board is set-up. Plenty of potential for pumping general, but not necessary. -------------- Strategies -------------- 1) Bloodchief Ascension - through inexpensive "at the players upkeep" damage, and various mill effects 2) Milling yourself and playing brutal creatures for half-price with 'Rise from the Grave'. 3) Use 'Chaos Warp' to have your opponent shuffle their general into their deck. It doesn't go to the general zone. *-------------* Win-cons ------------- 1) Insurrection - For when everything else is hopeless and you are going to die next turn when your life hits 0, might as well swing out with everything on the field. Not affected by hexproof. 2) Bloodchief Ascension + Mindcrank - If they lose a life or a card goes into their graveyard for any reason, (Lose 2 life, I gain 2 life. You lost 2 life, mill 2 cards. You milled 2 cards, lose 4 life, I gain 4 life) etc.
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