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Counter spells and draw cards like a madman until you can get Dream halls out (which allows you to play any spell without paying it's mana cost) With the drawcard, you'll have access to most of your cards, (or *any* of them once archmage ascention is running) You'll be discarding excess cards pretty often, so when the graveyard is getting big, use elixir of life or psychic spriral to return the graveyard to your library and start over. Play a tough creature for free, then beat them down. Once you have a ridiculously large hand and infrastructure, you can use boomerang to stop the psychic vortex. It may concern you that dream halls works for the opponent as well, but you should have enough counterspell/bounce to deal with that
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I don't get it. can you put up a description?
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Sure man, my apologies!
awesome, looks very cool :p thanks lol