Dream of a Wizard

by Conflict_Diamond on 06 May 2013

Main Deck (61 cards)

Sideboard (44 cards)

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How to Play

Counter spells and draw cards like a madman until you can get Dream halls out (which allows you to play any spell without paying it's mana cost)
With the drawcard, you'll have access to most of your cards, (or *any* of them once archmage ascention is running)
You'll be discarding excess cards pretty often, so when the graveyard is getting big, use elixir of life or psychic spriral to return the graveyard to your library and start over.
Play a tough creature for free, then beat them down.
Once you have a ridiculously large hand and infrastructure, you can use boomerang to stop the psychic vortex.

It may concern you that dream halls works for the opponent as well, but you should have enough counterspell/bounce to deal with that

Deck Tags

  • Dream halls
  • draw card

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 751 times.

Mana Curve

Mana Symbol Occurrence

258222

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Dream of a Wizard

I don't get it. can you put up a description?

0
Posted 13 May 2013 at 04:58

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Sure man, my apologies!

0
Posted 13 May 2013 at 06:01

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awesome, looks very cool :p thanks lol

0
Posted 13 May 2013 at 21:22

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