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Great use of delving and graveyard play. This deck wins with heavy threats on the board plus plenty of trickery and removal in your hand.
I like dropping early satyr wayfinders and commune with the gods to put things in my graveyard early while giving me card advantage in my hand. After that it makes it easy to drop a Gurmag angler or necropolis fiend early game or save a black mana to delve into a murderous cut. Once you've delved all your land and spells you can drop a sidisi to restock your graveyard and gain board advantage. Then you'll have your whip to drop hornet queens and other heavier hitters for low mana from the graveyard. This deck is extremely versatile and gives you multiple options each turn but don't expect a fast game this decks in for the grind.
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