You should have a 40 card sideboard to make it EDH.
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Not a good card but armored warhorse. Get some earth pony love.
yeah i know, its just i love RDW.
Ok so i see what your saying with electopotence the thing is unless the game goes on way to long, you will never have enough mana to do more than 3 damage with it. Also if your going for a lightning-y feel then why slag storm which is earthy?
what if they mill you?
no problem nice combo.
The damage from helion can't be prevented.
I wonder if there is a repeatable way to give things flying. . .
Well that was an interesting and informative video, never had heard of all those alternate drafts before. Also any combination of the above should be a given, and isn't really needed on that list. Like a game of EDH, vangaurd, two headed giant, emperor, that took awhile would do again. I have nothing else constructive or intelligent to add. As such here is my rebuttal. https://www.youtube.com/watch?v=wDewQghHyLQ just beware, what you see will confuse you, its also got nothing to do with magic. Look ma I can post links too!
damn that story is hot, but it also has nothing to do with multiplayer.
i remember my first 19 player game. took 7 hours. would have taken longer but 2 hours in it was only 4th round so 3 people quit, but not before one of them armageddoned like a douche. Actually those people probably quit because of Armageddon now that i think about it. Also Karns ability is the game you are playing ends, then start a new game with all things exiled by karn under your control. Not an emblem.
or the artifact from new phrexia. That does the same thing.
Reins of power, too stronk. Nerf pleez! Still this is my kind of deck.
that is interesting actually. But yeah in modern that would just be all weird to play. Besides the fact that the game lasts 4 hours just leads to more rising tension, as the stakes are raised and nobody wants to leave their massive time investment. Also what about things like karn's ultimate. That is something a bit more than just a global effect. There are probably other things i just can't think of any.
what the hell is grand melee? Never even heard of that one.
so much commenting I need to do on this thread.
frozen is about two girls finding love, with each other. Nothing evil about that. But disney world is another story, those lines.
Those each require a set number of people. What if we want a 7 player game? or a 19 player one? Also all those literally take the funnest game of the game out of the game, Politics. I have had 8 person games that played out like fucking game of thrones and were memorable as shit. The reason for this, is because politics is a great second layer to a game that requires strategy in and of itself, adding so much depth you could drown people in it.
as one of those backstabbing assholes, first rule only trust them so long as they have nothing to gain from not attacking you. Also, very important rule here, Alliances only work until it gets down to three people unless your alliance is based on mutual hatred of a dick who is doing something that breaks the infinite combo rule. In magic vengeance is far sweeter than friendship. BigGeorge sort of demonstrates the sweet sweet taste of vengeance. Do you have a good board position, and you finish off player four and pass turn? Don't be suprised at all by your "allies" planar cleansing ruining you and handing the game to either himself or player three. Now if you weasel a promise of no attacks with each other out of them until its just the two of you, then they are probably lying to you. Again unless there is some vengeance there to glue the alliance together. Basically the only constant is that winning is a sweet prize, and revenge is sweeter. Make alliances based on that, recognize when they are going to fall apart do to pressure from winning, and you will do fine.
Does squallmonger actually do that? Seriously, because I . . . If it does I have some apologies to make, not for that card specifically but for something else. But The rules interation there confuses me. because i thought protection did prevent the damage, thus no lifegain.
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