UW Felidar V2

by DDP42 on 28 April 2022

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)



Planeswalkers (1)

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Deck Description

The goal of the deck is to mill the opponent out by infinitely flickering Felidar Guardian and Glasspool Mimic (Copying Felidar) with Altar of the Brood in play. Two real felidars works as well but is a less common play pattern.

With the shore being a land and Alter of the brood being a 1 drop and tutorable by Urza's Saga you can safely deploy the combo without exposing it to sorcery speed interaction.

Secondarily you have 2 other axis you can attack on.
1. Urza's Saga token beatdowns.
2. Milling the opponent out with altar of the brood without comboing.

Both are viable options and I have won games both ways. Most commonly, when facing a deck that has a lot of interaction, milling the opponent becomes an attractive option.

Deck Decisions: (Unique Choices I made with deck building)
Rest in Peace - There are 2 in the main for two reasons. One is to have a mainboard answer to shuffle effects (Eldrazi and endurance mainly). Two it is to prevent fueling decks that care about their graveyard witb the incidental mill. It sometimes will be a silver bullet against certain march ups and a lot of popular decks really don't like seeing it (UR Murktide).

Mana Leak - Counterspell is strictly better but there are many hands that wants to play urza's saga on turn 2 and that makes counterspell worse. Many times they are functionally identical but this allows more plays to

Remand - This card has fallen out if favor recetly. Like mana leak we want to be able to curve urza's saga into counterspell. Because we are a combo deck they often times wont be able to play the spells we remand.

Opt - I often board Opt out for more interaction, however having 6 cantrips in game 1 will dig you to your outs and combo pre board. Post board they can be sided out to become the specific outs you need or dig even harder for specific answers if left in. I am not sure what the number of these cards should be in it main but I have landed on 6 cantrips for the moment.

Archmage Charm - This is the slot I am the least certain of. These two card slots are for card advantage, and archmage charm does that with the utility of the other modes but triple blue can occasionally be hard to cast with urza's saga. I have tried memory deluge in this slot but it is a nonbo with the main RIPs and other card advantage pieces are either sorcery speed or not as efficient in this slot. Even though other cards dig deeper, the charms versatility made it the choice for this slot.

Sideboard:
Teferi - The 4th copy should probably be in the main but I don't have room for it so he sits here. Board him into interaction heavy match ups and where his -3 is relevant.

Rest in Peace - Graveyard Decks

Supreme Verdict - Creature heavy decks

Spreading Seas - Anti land tech. Also flickerable by Felidar.

Mystical Dispute - Blue Decks

Spell Pierce - Non-Creature interaction and protection for your combo.

Dovin's Veto - Control Matchups

Aether spellbomb - Big creature removal that is tutorable off of urza's saga.

Pithing Needle - Shutting down important Activated Abilities

Graftdigger's Cage - Graveyard and tutor to the battlefield type effects.

Notable Exclusions:
Saheeli Rai - Saheeli is too vaunerable and makes your combo easier to interact and interactable at sorcery speed and you have to tap out on turn 3.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1731000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for UW Felidar V2

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