Epic deck removal

by DedWards on 24 November 2009

Main Deck (60 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Get the shrines, a spellbook and multiple Paradox Hazes out then play Neverending Torment. Transmute to fetch cards needed.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 28,294 times.

Mana Curve

Mana Symbol Occurrence

0162800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Epic deck removal

Since the shrines are legendary you can only have one of each out at a time, I would add 1 or 2 mirror gallerys and take out 1 or 2 spellbooks so you can have more of them out...

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Posted 24 November 2009 at 12:07

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that is such a cool idea, i would love to be on the sidelines watching this deck in action lol i would drop the spell books and put in the land that gives you no maximum hand size that lets you tap foe 1 colorless i have forgotten the name but that way you have a mana source and the ability over all its a cool idea

btw If you arent trying to make it leagal you could use older tutor cards that would be cheaper then the transmute cost and are you trying to use Tolaria West for its transmute ability because if you are it only lits you fetch something with a 0 casting cost

+1

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Posted 24 November 2009 at 12:29

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I think he is using it mainly for Spellbook.

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Posted 06 May 2011 at 04:22

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Reliquary Tower is the Spellbook land.

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Posted 20 January 2012 at 07:04

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The idea is to keep alot of cards in hand, so I don't mind keeping the legendaries in hand. Tolaria West is to fetch spellbook.

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Posted 24 November 2009 at 14:58

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I've done this. It's a good idea, and it does work, but you don't want four of each shrine just sitting in your hand.

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Posted 17 December 2009 at 17:00

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the more cards in hand the better for never ending torment

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Posted 29 December 2010 at 12:29

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this is awesome, all playsets.

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Posted 29 December 2010 at 12:30

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Epic Extraction? Only you Ded, only you.

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Posted 10 January 2011 at 12:22

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Lol :D

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Posted 10 January 2011 at 12:30

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I showed this to a buddy of mine who both has the cards needed, and always wanted to make an Extraction deck. He put it together and we tried it out. Holy crap does it start taking out a lot of cards...O_o

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Posted 10 January 2011 at 14:15

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Awesome :)
Just wish I had the cards to make this :(

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Posted 10 January 2011 at 14:40

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Beautiful my friend.

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Posted 06 May 2011 at 04:02

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Thanks man ;p

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Posted 10 June 2011 at 10:42

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Use Reliquary Tower instead of Spellbook. It is harder to destroy a land. Unless someone is playing with land destruction. Or two or both. They bothe co0st zero so you can still search for it.

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Posted 06 May 2011 at 04:09

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Of you check the date this deck was posted, the tower didn't exist then, but you are rite. And it can be played after never ending goes off as it's not a spell :)

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Posted 10 June 2011 at 10:45

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What is with the Dimir Signet and Boarderpost? Is it for mana boost?

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Posted 06 May 2011 at 04:12

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That's rite, the Torment does cost quite a bit.

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Posted 10 June 2011 at 10:47

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dang, with a few paradox hazes out and NET out this is nasty no matter what the opponent does. How does it work against iso/seek extraction or discard?

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Posted 06 May 2011 at 16:09

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Two reasons why I don't know how it'd do - 1) I've never actually made this deck and 2) no one I know plays iso/seek.

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Posted 10 June 2011 at 10:49

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dragon77 has deleted this comment.

Posted 20 January 2012 at 01:49

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interesting idea, i'm not sure I would have gone about it the way you did. I recently modified my friend's draw deck that runs off of Kami of the Crescent Moon and Font of Mythos among other things, I turned it into a 100 card deck for casual play. However, while modifying his deck I came up with an idea for a mono black, mill/life drain deck. It can win a multi player game in a matter of 4 turns, doesn't even matter how many people there are either. You can see that deck under my decks on here.

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Posted 20 January 2012 at 14:03

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how about an Elixir of immortality so that you can shuffle neverending torment back into your deck from the graveyard once you've cast a couple of them?

might not be needed though.

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Posted 20 January 2012 at 19:12

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Unfortunately that won't work. Removing Neverending Torment from the grave doesn't remove the "Epic" affect.

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Posted 20 January 2012 at 21:43

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I think I have most of these cards, and a few improvement cards like Reliuary Tower, Watery Grave and the sort to mix it up some. I just might make this beast. I love the synergy of the deck very much. I look forward to trying this deck out.
Nice Ded, very nice!

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Posted 20 January 2012 at 19:44

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Thanks. You should put this together :) I only wish I had the cards to put it together myself :(

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Posted 20 January 2012 at 21:57

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No sad faces allowed... This deck is fairly cheap to make.. I'm sure you'll get around to it some day.

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Posted 22 January 2012 at 03:19

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zacsim98 has deleted this comment.

Posted 21 January 2012 at 20:38

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Loved the deck. It's just my style. 4 of each card so you can actually beat 'bad luck'. It just makes sense. (;

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Posted 22 January 2012 at 05:31

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Sturmgeist!

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Posted 24 January 2012 at 22:20

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It doesn't fit the theme of the deck. The cards in hand are to increase the extraction affect of Neverending Torment.

Also there's about 8 other cards with Sturmgeist's power and toughness ability.

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Posted 25 January 2012 at 05:38

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Most of your Spells that have the transmute ability won't work when you try to transmute them to find cards.

since most of your cards don't match the cmc for the transmutes. Unless I'm missing something really obvious. (It happens, especially after a 10 hour shift lol)

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Posted 26 January 2012 at 04:27

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Nevermind, I was missing something semi-obvious. Carry on lol.

Also, kick ass extraction deck mate. Even if I love to hate them.

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Posted 26 January 2012 at 04:36

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most decks would not give you the ample time needed to make this deck work properly. It seems very slow going and not enough early defense cards to set up.

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Posted 27 January 2012 at 01:36

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This deck was designed back when my group only played casual group games, so I had ample time.

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Posted 27 January 2012 at 12:27

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I think this is a superb deck.

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Posted 27 January 2012 at 06:41

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i was planning on doing this deck, but then i noticed i would need more than 3 turns to make it work. from the decks i see nowadays, i don't think i could get to the 3rd turn..

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Posted 27 January 2012 at 14:08

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I've decided to make this deck Ded and i will be play testing it very soon. I've made a few changes and it's legacy legal, so check it out when you have time and let me know what you think.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=287594

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Posted 27 January 2012 at 18:58

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Nice deck. Can you please check out mine and help me make it better?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=290805

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Posted 06 February 2012 at 00:11

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