Mill

by DedWards on 30 June 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Modern Mill

How to Play

Surgical Extraction* and Sadistic Sacrament to lessen the number of lands for Sphinx's Tutelage and Mind Funeral to mill for more.

*Surgical Extraction can target non basic lands.

Deck Tags

  • Modern
  • Mill
  • UB

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,834 times.

Mana Curve

Mana Symbol Occurrence

0303240

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill

THE "SHRIEKHORN IS BETTER THAN TOME SCOUR" CAMPAIGN:

First of all, it's colorless, so if you are stranded with a swamp at turn 1, you can get going with shriekhorn already that turn.

I've been playing with both tomescour and shriekhorn in my modernmill, and for more than 200 games I have been registering how much shriekhorn mills on an average. The basis is that I play 4 and play them within a priority to keep track of what happens to lategame shriekhorns, so the first numeric results are always for the most played shriekhorn, while the last is for the least played shriekhorn (which sometimes doesn't get played)

I've tested against the fastest decks on the field (Well elves are not that fast, but I tested it anyways)

SHRIEKHORN VS MERFOLK:
5.571, 5.333, 5.142, 5.037
At no point it drops below 5, so it is statistically better than tomescour.

SHRIEKHORN VS AFFINITY:
5.538, 5.2, 4.888, 4.5
Half of the shriekhorns drop below 5 so two could be replaced with tomescour.
SHRIEKHORN VS INFECT:
5.111, 5, 5, 4.5
They still stay above 4 so no exchanges.

SHRIEKHORN VS ELVES:
5.5, 5.5, 5, 4.888
One drops below 5 and could be replaced.

BUT WHAT ABOUT DECKS WITH ARTIFACT HATRED ???
First of all, only a few nuts persons would target a shriekhorn to destroy it, and in general if they really really want to target your horn, then let them and play mesmeric orb or other superior artifact mill.

SHRIEKHORN HAS OTHER USES:
In legacy I've often used shriekhorn to disrupt cards set for counterbalance, but there must be modern decks where instantly disrupting the top of a library counts for something.
Also, a lot of players favor echoing truth as a sideboard card in modern, and by echoing shriekhorn you gain a fresh mill-clock.

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Posted 16 July 2015 at 06:41

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Even with the simple math of Shriekhorn being able to mill for a total of 6 (2 per charge counter) vs Tome Scour's once off 5, in this deck I prefer Tome Scour for the increased chance to exile a non basic land with Surgical Extraction on turn one.

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Posted 16 July 2015 at 07:09

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If you really want to go for their land you will need more than just 4 cards to support surgical extraction.
I use 4 tome scour, 4 shriekhorn, 3 memory sluice and 3 chancellors of the spires to fully exploit surgical extraction.

You could also be using memory sluice, shriekhorn and ghost quarters as a "land hate"-strategy. I've seen at least one deck trying this approach:
http://www.mtgvault.com/kjsj3/decks/millin-krillin-v2/

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Posted 17 July 2015 at 06:52

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Can't believe I forgot about Ghost Quarter, thanks. A trick I've seen used with Ghost Quarter is to follow up with Shadow of Doubt to prevent the land replacement. This got me thinking about other uses, and for mill, Ghost Quarter could be used to trigger Archive Trap, allowing for a larger selection for Surgical Extraction.

At 7 mana, I'm not fond of the Chancellor. It's ability is nice, but when it's not in your opening hand, it's just a dead card. In a deck where discarding a high mana creatures could be beneficial, then I'd consider it.

Without creatures, Memory Sluice only ever mills for 4. With Sphinx's Tutelage out, Thought Scour might be a better choic. Trying to think about both short and long term uses.

I'll be honest, I don't normally play with mill, only against it. I'll pitch the idea of Shriekhorn to my group's mill players.

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Posted 17 July 2015 at 15:29

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Trust me on the chancellor, it's worth the drawbacks if you want to lock down other decks fast. Try out three, put paperslips in their sleeves, and note everytime they mill, and every time they are drawn at a bad time. You will soon find that they help more than they hinder :D You may also consider trying them out with shelldock isle which can play them.

I also try to think both longterm and "right now" choices, which is why I play such stuff as chancellors and shriekhorns. I spend months trying to finetune my mill :D

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Posted 20 July 2015 at 06:27

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