Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Working on an Abzan list for a Doom Foretold deck to include Calix.Both the Maindeck and Sideboard are still a WIP.
Still working on the deck, so I'm not 100% sure what exactly is good for the list. But as it sits, the idea is to use the value that all the enchantments give to control the game, then hopefully win through large Setessan Champions and / or Starfield Mystics, or even off Calix's ulti reanimating multiple enchantments like Doom foretold and Oath of Kaya to deal a ton of damage to the opponent.Starfield Mystic, The Birth of Meletis, and Wolfwillow Haven help ramp / get to the more expensive enchantments.Setessan Champion and Calix are the draw engines. 26 enchantments should mean that Calix's +1 hits at least 1 enchantment most of the time.Banishing Light, Doom Foretold, Elspeth Conquers Death, Elspeth's Nightmare, and Oath of Kaya are the removal. I am considering 2 sweepers for the maindeck (Shatter the Sky or Kaya's Wrath), but that would reduce the number of maindeck enchantments.Ethereal Absolution permanently shrinks the opponent's creatures, and anthems the team. It can also be a win con by exiling creatures from the opponent's graveyard.
This deck has been viewed 1,828 times.
NOTE: Set by owner when deck was made.
gdudey has deleted this comment.
A comment a month is a start on conversation :)
Looks good, but both oath of Kaya and elspeth's nightmare target small creatures. I'd your opponent is not playing those, you've got 7 deadish cards. Obviously, that can do other things, but I might cut a couple.
Oath of Kaya can target anything, including planeswalkers and the opponent.The 2nd and 3rd chapters of Elspeth's Nightmare aren't that bad (depending on match up) and can easily be sideboarded out for more specific options for games 2 and 3.
I don't know, but I feel like running 17 removal enchantments may be a little much. Obviously, the main wincon is to attack with Setessan and Starfield, which are powered up by simply playing enchantments, but I feel like there are other enchantment options than quite so much removal. But that might just be me, I don't know. Otherwise, I love the idea!
Pumping Setessan Champion and Starfield Mystic aren't the only ways to win. Doom Foretold can make a 2/2 Knight token and drain the opponent for 2, and Ethereal Absolution can make a small army of Spirit tokens, that are pumped by Absolution.As for the excessive amounts of removal, most actually have other uses: Oath of Kaya can be directed at the opponent's face.The 2nd chapter of [[Elspeth's Nightmare]] is a "free" Duress, with the 3rd chapter clearing the graveyard. Both of which can be useful, depending on the matchup.Similarly, the 2nd chapter of Elspeth Conquers Death taxes the opponent's spells, with the 3rd reanimating any of my creatures or [[Calix, Destiny's Hand]]. In fact, reanimating Calix makes it easier to use his ulti.Not to mention, both Banishing Light and Elspeth Conquers Death's 1st chapter can target noncreatures, which makes them far more useful.I am thinking of working in a pair of Eerie Ultimatum into this list. Almost all the enchantments in here have ETB effects, and getting back multiple Doom Foretold and/or Oath of Kaya.Basically, there's a lot of incremental life loss and/or token production in addition to the 2 creatures that can grow to large proportions.
Nice explanation, thanks for the clarification.