Strong hold on Discipline

by DedWards on 02 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (11)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The current version of my once famous deck "Attack me, I dare you" ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=143232 ). This version does not run red nor Stuffy Doll and thus it runs very differently. Now instead of forcing the opponent to attack, I try hold him off.

The Main "Kill Card" is Stronghold Discipline after feeding the opponent creatures with Sleeper Agent and / or Forbidden Orchard.

Blood Seeker and Suture Priest to slowly make the opponent lose life for playing creatures or giving him creatures with Forbidden Orchard. This allows for a Stronghold Discipline kill sooner than normal.

Hissing Miasma, Contaminated Bond and Souls of the Faultless to deter the opponent from attacking.

Ethereal Haze and Batwing Brume to prevent any damage if the opponent does attack.

Pillory of the Sleepless to hold off the opponents big threat, or to put on the Sleeper Agent I gave him :p

Orzhov Signet is in the side because I've had some matchups where my multilands where changed (Spreading Seas and the like), destroyed or stolen.

*EDIT* - 4 Orzhov Signet, + 4 Mercy Killing (Side Board)

O.O I just used this in a Legacy tournament and came 2nd out of 11 people. I'm shocked as to how this happened O.O

*EDIT2 (30 May '12)
-2 Sleeper Agent; +1 Plains; +1 Swamp

I found 20 lands too little (I was often left with one too few lands too many turns in a row), so I increased it to 22 lands by lowering the number of Agents (they often hurt me more than the opponent).

*Edit (06 Dec 2012)
Main: -1 Plains; -3 Swamp; +4 Isolated Chapel
Side: -4 Dash Hopes; +4 Blood Artist.

More dual lands to help with colour fixing. Dash Hopes almost never got sided in (I never did), so when looking for a spot for Blood Artist, it was the better choice. Blood artist is for decks that can either kill their own creatures or all creatures at once.

Deck Tags

  • Life Drain

Deck at a Glance

Social Stats

60
Likes

This deck has been viewed 70,542 times.

Mana Curve

Mana Symbol Occurrence

2004200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Strong hold on Discipline

this looks so silly but very effective i get what you were saying with the batwings and the forbidden orchard.
cool deck

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Posted 15 September 2011 at 22:03

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This is funny man. I like it, and think it would do really good. How does it play?

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Posted 16 September 2011 at 03:48

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This deck is actually a result of modifying my 'Attack me, I dare you' deck. This deck is a lot of fun and I've actually used it in a Legacy tournament. I've had a few problems with my stuff being stolen and / or killed, but there's very little I can do about it without messing up the idea of the deck.

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Posted 16 September 2011 at 05:11

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How do you think it'll do in modern? It looks really strong to me man.

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Posted 16 September 2011 at 06:59

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dagbaker has deleted this comment.

Posted 16 September 2011 at 07:20

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Homeward Path? For the Sleeper Agent? I think it could be good, especially if your opponent doesn't play creatures... :DD

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Posted 16 September 2011 at 07:22

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I can't say, our group doesn't play Modern (only Legacy and Standard).

I actually prefer the Agent to stay on my opponent's side and Pillory of the Sleepless works wonders on the Agent :p

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Posted 16 September 2011 at 08:34

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Homeword Path would conflict with his Pillory of the Sleepless, Contaminated Bond, and Souls of the Fautless; each of which are good counters to Sleeper Agent. The opponent is losing two life each turn, and therefore will want to attack with their mighty 3/3. Each of those cards makes them bow their head in resignation and just eat the damage.

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Posted 18 September 2011 at 16:50

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Right on the money :) The agent has won me quite a few games :p

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Posted 21 September 2011 at 18:13

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I knew that, but I was just thinking it would be a good finisher...attacking.

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Posted 22 September 2011 at 18:51

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I understand what you're trying to say, but the "finisher" in this deck is Stronghold Discipline after I've fed the opponent enough creatures with the Agent and Orchard. With all the little bits of damage / life loss I'm doing while giving the opponent a small army allows me to play Stronghold sooner. Also I can and have won without Stronghold :p

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Posted 23 September 2011 at 05:19

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During the design and redesigns of this deck, I've been trying to make a deck where I don't attack :p

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Posted 23 September 2011 at 05:31

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This is pretty sweet! It's full of shenanigans, and its win-con is shenanigans. I love the psychology of this deck, when everything is working properly it is like my Blood Money deck -- the opponent just won't know what to do! Damned if you do, damned if you don't :) Though mine is a bit more creature dependent, whereas yours provides the creatures free of charge :P

Looks insanely fun, and it's very budget-able too! I'm just curious if Suture Priest and Blood Seeker play a major roles. Looks like they can be replaced for something else, though I'm not sure what, if anything.

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Posted 18 September 2011 at 17:05

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I try to do things 'different' and this deck is by far my most 'different' :D

This is "insanely fun", people always prepare for the normal decks being played and have almost no answer to what I play. The Priest and Seeker play a big role on needing to give less creatures to the opponent allowing me to play Stronghold Discipline, but I have won without Stronghold Discipline thanks to the enchantments and Sleeper Agent :p

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Posted 18 September 2011 at 20:15

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Actually, I hadn't considered the synergy between Bloodseeker/Suture Priest and Forbidden Orchard. That along could tip the scales in your favor. Just wasn't sure if one or both were preferable over another classic Orzhov card like Castigate or something. Having just noticed that synergy, however, as well as how it plays into everything else (needing more creatures to offset the life loss from Souls, Pillory, and Bond), the two of them tie the deck together very nicely.

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Posted 18 September 2011 at 20:47

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This is pretty sweet. It would take it in an entirely different direction, but I could see this easily turning into an awesome esper prison deck...

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Posted 19 September 2011 at 13:37

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That actually sounds like a fun idea. Any suggestions on cards I should use if I do take this in that direction? Bear in mind that I'm not very good with playing blue (I don"t have much of a poker face).

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Posted 19 September 2011 at 14:37

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splashing blue and putting in a hunted phantasm sounds especially cruel :D

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Posted 20 September 2011 at 02:17

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Posted 20 September 2011 at 02:46

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Hunted Phantasm would be kind of crazy, but even without splashing another color, Hunted Horror is one of my all time favorite creatures. Phantasm would certainly be much more effective, though.

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Posted 20 September 2011 at 21:11

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I'm really not a huge blue player either, but I was thinking cards that tap their creatures, so they will just try to get out as many creatures as possible, and stuff that makes their threats more expensive, like soul barrier.

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Posted 21 September 2011 at 17:09

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@pnoize - That's one of the first things I'd try if I added blue :)

@Cabbage - I wish I had the horror, it's one of the things I REALLY want to work into this :p

@ Church - As fun as that sounds, it sounds too much like blue control for my liking (the part of blue I'm worst with)

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Posted 21 September 2011 at 18:25

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y'know what I've been racking my brain and there doesn't seem to be blue cards I can add to this deck aside from hunted phantasm without turning it into something controllish. And although phantasm looks like a swell addition, I dunno if it's solely worth splashing another color for. And no, I wouldn't put hunted horror in, 2 3/3 guys w/protection from black is too much. Hmm, "maybe" you could go for godhead of awe or gwafa hazid, but the first one is a massive 5cc and the other just goes against what you want your opponent to do, which is to attack you lots...

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Posted 22 September 2011 at 09:02

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pnoize has deleted this comment.

Posted 22 September 2011 at 10:04

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I just had an idea and reason to add Hunted Phantasm - Imprint Momentary onto Ischron Scepter to bounce the Hunted every turn making the opponent lose life thanks to the seeker and priest :p

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Posted 22 September 2011 at 10:55

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That'd certainly do the trick, but it's too combo heavy I think. Isochron requires too much of a build around to be worth disrupting the continuity you already have with the deck.

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Posted 23 September 2011 at 20:12

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True, it was just an idea.

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Posted 23 September 2011 at 21:59

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also, what do you think of putting in ghostly prison here? Though I wouldn't know what to pull out for the life of me. Cool deck :)

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Posted 20 September 2011 at 03:37

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I actually want the opponent to attack with multiple creatures (including the ones I gave), so that they can lose life thanks to Hissing Miasma and Batwing Brume, thus allowing me to play Stronghold Discipline sooner :p

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Posted 20 September 2011 at 05:33

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You and your crazy decks...

Fun to play with, not so fun to face. Especially in group games...

Hopefully it can take out our local netdeckers, and hopefully I don't fall victim to it.

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Posted 21 September 2011 at 16:13

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Crazy's what I live for :D

Here's holding thumbs that it goes well :p

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Posted 21 September 2011 at 18:58

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How about Mercy Killing? Take out a big threat of theirs, giving them a bunch of 1/1 elves, then dropping SD, causing them to lose life for each of those elves. I also wonder about sideboarding some extraction techniques in case they have anything that lets them sac creatures...

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Posted 21 September 2011 at 17:08

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I've thought about adding it, but the problem is how to fit it in.

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Posted 21 September 2011 at 18:09

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That /would/ be a brutal card. You could simply swap out Ethereal Haze for it if you wanted to play a more aggressive game. Between Suture Priest, Blood Seeker, Hissing Miasma, Batwing Brume, and Stronghold Discipline, taking out one of their big beaters (which would otherwise circumvent having most of those spells) could be a game ender.

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Posted 21 September 2011 at 21:31

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That it would, but I kind of like the defensive feel of the current design. If I ever make an aggressive version of this, I'd definitely use the Mercy Killings and I'd also use Hunted Horror. I mite just design an aggressive version just to see how it feels :p

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Posted 22 September 2011 at 05:12

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I agree. I like the defensive build a lot better. I think it'd be more fun to play, both with and against. The shell of this deck certainly does have a lot of flexibility, though, but the aggro build would (perhaps) speed things up to the point that the interactions won't be prolonged enough to enjoy. At the very least, Mercy Killing is still worth putting in the SB vs big green and beatdown match ups. After all, I don't really know why the signet is in your SB ;) Mana fixing is main deck material unless your SB exists to splash a new color.

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Posted 22 September 2011 at 14:42

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I'll try get my hands on a few then. The signets are there because of a guy who played a deck where he either changed the lands into islands and / or stole my dual lands :(

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Posted 22 September 2011 at 16:02

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The Mercy Killings work like a charm for spot removal of the creature that made me lose in the previous game :p

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Posted 23 September 2011 at 22:01

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Have you thought about adding in either Ghostly Prison or Norn's Annex? Both would prevent/deter an opponent from attacking you.

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Posted 22 September 2011 at 03:25

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There is a reason I'm not using cards like that - I want the opponent to attack me. That way my Hissing Miasma, Batwing Brume and Souls of the Faultless can punish the opponent from attacking. I also got Ethereal Haze and Batwing Brume preventing damage coming my way :p

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Posted 22 September 2011 at 05:07

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I love this! I've always been a huge fan of "creature less" decks that make opponents just go "O.o?! WTF". B/R Discard Burn has been my "go to" deck for years(even though it did run Hippy...) and this just goes right along with that same idea. Time to sort through all the old boxes and see what I'm missing for this one.

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Posted 22 September 2011 at 16:22

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If you want to make this deck, put Mercy Killing in the side instead of Orzhov Signet. The reason I got the signet in there is because one of the guys I play against changes my non basic lands into islands, rendering them almost useless.

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Posted 22 September 2011 at 18:47

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Nice deck man. I have one thats kind of similar. Pure Reflection can be a good card, less life for them more for you.

How does this fare against infect?

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Posted 22 September 2011 at 16:46

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Ja, I don't know if I'd use it in this build, it seems a little iffy for this type of deck. It's a good card, but not for my liking.

I have yet to go against Infect (I mite tomorrow night) so I have no idea how this will do. After siding, I have a potential of 16 'fog' cards, so I'm not too worried :p

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Posted 22 September 2011 at 18:54

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Interesting for sure, haha hopefully you wouldnt face a creatureless deck tho

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Posted 22 September 2011 at 22:25

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Oh but I have and won. With Sleeper Agent and Forbidden Orchard, I give creatures to the opponent :p

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Posted 23 September 2011 at 05:05

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I've made similar decklists to this one (or rather, one frequently evolving one that is now in a messy in-between state), because Forbidden Orchard / Suture Priest was such a fun concept. People have already suggested Hunted Phantasm, which is of course awesome, but I've found it difficult to fit in (not that I can afford to playtest...). 3 colours is messy, and without the redundancy of Suture Priest + Blood Seeker, the deck is a lot less effective. No one wants to use Poisonbelly Ogre.

I could see a UW or UB aggro-control deck that copied the phantasm and used ratchet bomb to deal with the tokens, though (still dealing damage with the priest/seeker).

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Posted 23 September 2011 at 02:15

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Funny you should mention Poisonbelly, he was the inspiration for this deck back before Bloodseeker existed. The deck as evolved since then.

if I added a 3rd colour, this would almost be a completely different deck. A 3rd colour is tricky, but not impossible, Forbidden Orchard does add any colour mana. For a long time I had a splash of red in this deck for forcing the opponent to attack, but with the constant reconstruction of the deck, the red became useless :p

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Posted 23 September 2011 at 05:12

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It'd be easy to splash U if you ran Marsh Flats and the W/U, U/B, and W/B shock lands. I wouldn't add a third color just by banking on Forbidden Orchard. That card in this deck is just begging for LD (which, you can expect more people to be running Ghost Quarter casually since it's being reprinted), and relying on it for manafixing will break the deck's back if it sees too much hate.

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Posted 23 September 2011 at 20:10

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If I ever did add blue, I'd reconstruct the deck from scratch again. That way I'd make sure to have a land base to support the cards. I wish I had more 'shock lands', but I don't, I was lucky to get what I have :|

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Posted 23 September 2011 at 21:45

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I know >.> I have two. A Godless Shrine and an Overgrown Tomb. I only drafted about a box total for the entire Ravnica block, now the lands are $20 each. But screw it, one day I'll break down and buy a full set of all the Revised lands.... after I have $3,000 to waste on pieces of cardboard.

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Posted 24 September 2011 at 00:03

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For the sideboard or if u usually have extra mana, Norn's Annex would be perfect against a non white deck or it would help slow them down drastically

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Posted 23 September 2011 at 20:35

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No, that type of card goes against what this deck does. I want the opponent to attack me so that Souls of the Faultless, Hissing Miasma and Batwing Brume can punish them for attacking :p

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Posted 23 September 2011 at 21:41

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True that may be but with it does combo with sleeper agent quite well :p and switching out Souls of the faultless with Norn's annex against a non white deck could be a usefull stall to give them more creatures and with all the 1/1's you give them even if they attack they lose two while you lose less if you don't have haze or batwings. but i do love the build of your deck and i would love to buy it the cards for this :) very interesting deck idea and i applaude you sir. :p

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Posted 23 September 2011 at 22:51

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Epocs_0n has deleted this comment.

Posted 23 September 2011 at 22:57

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You know, there is a good point to that. Norn's Annex /could/ be worked into the deck. Only thing is it costs too much. Souls of the Faultless for cmc3 is way better than Annex for {3}{PW}{PW}

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Posted 24 September 2011 at 00:06

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That is, Annex could be a very powerful card if you decided to rebuild with blue for the Phantasm. It'd be easier to cast than 3 dedicated mana.

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Posted 24 September 2011 at 00:07

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If I ever do rebuild this (and I probably won't) I'd use things like the Annex, Ghostly Prison and Propaganda.

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Posted 27 September 2011 at 09:15

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It might change the deck a bit, but Orim's Prayer could work. Just a thought.

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Posted 23 September 2011 at 22:29

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Ha ha ha, that's an awesome card :) I probably won't use it, 1- I don't have access to it, 2- I'm trying to keep this Modern legal :p

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Posted 27 September 2011 at 09:05

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im not sure if this works but maybe you should add red for stuff like act of treason cause maybe bloodseekers/suture priests ability will keep on going when the card you took goes back to thier field and also if thier not playing creatures you get to attack with sleeper agent and have them take the 2 damage so if u get four act of treasonsand they have a sleeper agent you get a 4 turn win ratio i also loove decks like this so hope it helps

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Posted 24 September 2011 at 13:46

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Unfortunately that wouldn't work as the creature doesn't leave play to re-enter and trigger the seeker / priest again. I actually had red in an earlier version, but found it slowed me down.

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Posted 27 September 2011 at 08:53

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Your deck oddly enough inspired me to make a lifegain deck. I'd already been wanting to do something with Sanguine Bond, then I saw souls of the faultless and my mind was made up.

Check it out if you get a chance: http://www.mtgvault.com/ViewDeck.aspx?DeckID=235048

Either way, I like your deck.

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Posted 24 September 2011 at 23:58

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Awesome deck
It's core strategy is very similar to my B/W deck, but overall different in execution.
I built mine for casual FFA games and have a wider variety of ceatures. Less consistent, but still fun.

anyways, I really like how focused and solid this deck is.

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Posted 25 September 2011 at 00:42

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I was going to say jinxed idol, but that is a bit counter productive.

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Posted 25 September 2011 at 06:19

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It'd be A LOT counter productive as I need the opponent to keep the creatures I feed him.

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Posted 27 September 2011 at 08:45

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could maybe use Phyrexian Unlife to stall....?

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Posted 25 September 2011 at 14:16

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The 'fogs' tend to stall long enough.

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Posted 27 September 2011 at 08:38

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lobo171 has deleted this comment.

Posted 27 September 2011 at 08:22

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great deck man, love it!

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Posted 28 September 2011 at 01:54

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Thanks. I love to make 'weird' decks and I especially enjoy it when I actually win with them :p

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Posted 30 September 2011 at 07:23

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DVolps has deleted this comment.

Posted 29 September 2011 at 22:47

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a genius unusual W/B defensive deck. i say

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Posted 02 October 2011 at 22:02

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Unusual is what I do :p

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Posted 06 October 2011 at 21:38

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So. I just netdecked this on Cockatrice and played two games against a $700 modern zoo deck, and they were some of the best games I've played in a long time. First game I won with 3 life to Stronghold, and second game I lost due to a missplay -- if I had played a Bloodseeker instead of Pillory, I would have won with 1 life.

But don't confuse this comment as praise, it's not. It's actually full of curses -- because this deck was so fun to play that I now have to design my own variant of it. You're making me spend money, Ded, damn you! :P I think I may try to tackle WUB with Phantasm for modern.

Despite my absolute displeasure with you right now, I do have to give this deck credit for being /the/ best budget deck I've seen. So, there's that :P

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Posted 14 October 2011 at 02:48

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And so they have been built. They are still just rough designs, and I will refine them with playtesting; however, I'm afraid by the looks of it, it'll be difficult to refine the decks any more than the original W/B build. But we shall see :)

Stronghold on Blue:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=246769

Stronghold on Red:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=246756

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Posted 14 October 2011 at 16:41

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I got Savage to netdeck my deck? O.o

Thanks for the praise :D

I've actually spent a good few years building and rebuilding this deck. I find that adding a 3rd colour spoils the synergy of the deck.

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Posted 14 October 2011 at 22:34

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You'd be surprised as to how rarely the deck does what I want it to do, but on a hole it's a hell of a fun deck that I don't mind losing with :D And coming second in a Legacy (of all formats) tournament with this... lets just say I'm still in shock o.O

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Posted 14 October 2011 at 22:56

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In both of my attempts I have to agree, that a third color does spoil the synergy. I thought for sure the blue variant would be more successful than the red, as it's a less radical change, however play testing has (thus far) proven otherwise. The abundance of Contaminated Bond like auras seems to vastly outweigh a circumstantially beneficial Copy Enchantment (which requires another enchantment to be present, mind you, and these enchantments attract a lot of removal)

Only more testing will tell, though. I think blue will have more SB tech to push the deck competitively.

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Posted 15 October 2011 at 05:05

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This deck is just wow. I always wanted to build a come hit me deck. Your guys put my measly efforts to shame.

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Posted 14 October 2011 at 16:46

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You should've seen the earliest versions of this deck, it was terrible. What you see here now is a result of a few years of deck reconstruction and testing, so don't give up on your deck efforts, just work at them :p

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Posted 14 October 2011 at 22:46

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pnoize has deleted this comment.

Posted 16 October 2011 at 10:49

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hi, you should try to play 'Ragged Veins' instead of 'Contaminated Bond'.

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Posted 17 January 2012 at 21:15

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Ragged Veins is a good card, but I don't do damage in this deck, so it doesn't fit the deck. Additionally, Contaminated Bond acts as a deterrent by making my opponent think about attacking.

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Posted 19 January 2012 at 17:01

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Love this concept. Always like to see unique decks. I wish I could add something constructive other than great deck, but I can't think of anything I would change. :)

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Posted 18 May 2012 at 17:56

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Actually, strike that. I did think of a card. Tainted sigil. Even though you won't be losing too much life, you could potentially gain a ton with it. Just my 2 cents.
Since you seem to know a ton about defensive decks, could you take a look at a deck that I am in the process of building? It has only creatures with defender in it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=337413
Any input would be great. Thanks.

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Posted 18 May 2012 at 18:24

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I'm somewhat new to this site and magic, but the deck i just saw here is sick, i love it... who would know what to do, i mean if i'm reading right you give them a bunch of creatures then you punish them for all the creatures yougave them (dumbed down a little)

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Posted 08 July 2012 at 18:13

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That is pretty much the idea of the deck :D
There is a little trick to it though, playing with the deck I have to be careful not to give creatures too early, else I'll lose to them attacking me (this has happened a few times). There is a down side to this deck, I don't block often, so I take a lot of damage early game. But as long as I'm on more life and / or have less creatures than the opponent, I should be able to win off of Stronghold Discipline :p

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Posted 09 July 2012 at 12:36

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Wow, nice deck. I was reading some of the first few comments and you said you didnt do well in legacy, well the deck seems like it relies on getting a lot of suture/blood priests in early, or just making them get a sleeper agent early. Now the problem with this is that they could just kill your sleeper agent and just us a card that does damage to all of your creatures, like new ones in m13. Other then that I would try to mainboard two dash hopes.

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Posted 27 July 2012 at 13:09

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It's actually a very delicate procedure on when to play what and how many to play. A Sleeper Agent on turns 1 to 3 is a bad idea. If you know the opponent is playing mass removal / damage, play only one or two Priests / Seekers and rely more on the enchantments. Against an Intangible Virtue deck, give as little creatures as possible, the opponent does that already. The overall play is "as long as I'm still alive after a Stronghold Discipline", so the 'fog' cards are for mid / late game. I'm also trying to rework the deck to splash blue for Hunted Phantasm and I'm also thinking of putting Blood Artist in sideboard for playing against mass removal :p

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Posted 27 July 2012 at 14:06

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varchild's war riders, although its off color

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Posted 12 September 2012 at 18:49

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Sadly, it is and it's not Modern legal (I plan to keep this Modern legal). I've tried adding a third colour on many occasions, but I've found that it either slows the deck down (it's already a slow deck) or prevents it from working...

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Posted 06 December 2012 at 20:48

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Very interesting build =] I like it, I've always liked these type of decks.

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Posted 13 October 2013 at 02:01

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The Mecry Killings in the sideboard made me smile :D I can just imagine how nasty that could be in this deck!

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Posted 11 January 2014 at 13:21

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Very Nice! I wonder if Visions of Brutality would be better then Pillory? Lower cmc and it allows your opp to attack while punishing them.

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Posted 29 February 2016 at 14:30

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Pillory actually works better. It prevents the creature I don't want to attack, and there often is one, from attacking. It also absorbs and enchantment kill that could have taken out Hissing Miasma.

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Posted 29 February 2016 at 14:41

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Very true, there are some creatures you never want to attack like Prime Time. The devoid aspect of it could be useful in some match ups tho. Either way great deck it was just something that came to mind when I saw it.

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Posted 29 February 2016 at 14:48

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