Spirit Swarm

by Dekulink1 on 12 October 2014

Main Deck (60 cards)

Sideboard (1 card)

Enchantments (1)

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Deck Description

Can't touch this! Fly to victory!

This is actually my first deck. It started with my captains, a lingering souls, the niblis of breath, and my invisible stalker. I gradually have been adding more power and consistancy.

I LOVE hexproof and flying. Between the hexproof ability and my counterspells, this deck makes it hard for people to touch you or your creatures.

How to Play

If the game needs to end quick, try to get an bestow Eidolon of countless battles onto the invisible stalker and then ramp up as many spirits as possible. For longer matches, build a spirit wall, give them double captains, and then pull out the Reaver and bestow Eidolin of countless battles on him to make the Reaver a major powerhouse.

Putt a call to the kindred on the Captain use it to summon any creature in the deck for free! This is a great way to get the Reaver on the field at turn 5. Also save sleep until you really need it. I don't know how many times that one spell has saved me.

The thing I like best about this deck is it is very versatile in its play. You can make it very offensive or defensive depending on what your opponent is playing.

My friends get really mad whenever I decide to sit behind a wall of spirits and just let them get out their huge, game ending creatures; only to have them exiled, countered or stolen.

Deck Tags

  • Azorius
  • Spirit
  • Hexproof
  • Flying

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3125002

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Spirit Swarm

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