Deliberation

9 Decks, 20 Comments, 1 Reputation

Ah, that's great news. I was wondering about it. Thanks for the info!

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Posted 22 April 2011 at 21:31 as a comment on Project Metalcraft

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I do agree with Emeria, the Sky Ruin and have added a couple. Though Journey to Nowhere is a nice card and would have a place in this deck, I can't justify taking something out of the deck for it when I already have creature prevention in Condemn. I will continue to try and improve upon this deck so Journey may yet find it's home in here.

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Posted 31 December 2010 at 19:00 in reply to #111122 on White Deck "WINS"

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I do like Kazandu Blademaster a lot. but there are so many other cards I could put in here instead. The list keeps growing, making what cards I should add quite confusing. Celestial Mantle for one; "Double your life total." is pretty invaluable. Another would be True Conviction for the same cost as the Mantle, giving Doublestrike and Lifelink to all of my creatures. I was also thinking of Luminarch Ascension, adding another win condition, giving more attackers and blockers and increasing the chance of a "Win" win. I need more input to make a valid decision... START POSTING PEOPLE!

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Posted 31 December 2010 at 16:53 in reply to #111069 on White Deck "WINS"

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I adjusted some card numbers to include Rest for the Weary. It was on my original deck list, I wonder how I missed it :P Thanks.

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Posted 31 December 2010 at 15:30 in reply to #111069 on White Deck "WINS"

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Not to mention, lowering the mana curve.

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Posted 31 December 2010 at 14:17 in reply to #111055 on helm's blitz

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I would look into cards such as "Smite", "Condemn" and "Luminarch Ascension". "Indomitable Archangel", "Excommunicate" and "Puncturing Light" can be replaced while maintaining this decks effectiveness and adding a new win condition.

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Posted 31 December 2010 at 14:17 as a comment on helm's blitz

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I don't think I really need any life gain in this deck. The whole point of it is to get him out using the alt cost as quick as possible. A 9/9 flying trample on turn 2 is pretty game over.

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Posted 27 December 2010 at 20:48 in reply to #109852 on Death's Gate

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Replaced See Beyond with Training Grounds and True Conviction with Time of Heroes. Looks much better in my opinion. :) Thanks for the suggestion.

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Posted 27 December 2010 at 20:31 in reply to #109785 on Leveling Facepalm

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Done and Done.

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Posted 27 December 2010 at 20:27 in reply to #109845 on Death's Gate

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I was thinking that you should take out 4x Spidersilk Net rather than 2x Squadrons. You don't need reach in a deck that has nothing but tiny (or large) FLYING thopters, and the "1/1 Blue Thopter Artifact Creature tokens" from Sharding Sphinx will feed your Grand Architect.
If it's another 0 cost drop you're looking for, something like Accorder's Shield would probably do well.

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Posted 25 December 2010 at 17:27 in reply to #109288 on Thopter assault

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I highly recommend the Sharding Sphinx (http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Sharding%20Sphinx&Edition=ALA&Print=1).

That would make this deck a major contender when it comes to Thopters. ;) Nice card and a nice deck to follow, good job. <3 Thopters.

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Posted 25 December 2010 at 17:05 as a comment on Thopter assault

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Absolutely the point. :)

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Posted 25 December 2010 at 15:42 as a comment on Liquimetal Seizure

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That is a great Idea, I originally had Overruns in the sideboard. Unfortunately, I still need some essential cards such as Overwhelming Stampede. I put it and a couple of other things into the sideboard for swapping.

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Posted 21 December 2010 at 19:10 in reply to #107860 on Trembling Terra

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Well, I was originally going to keep Artisan of Kozilek and the Engulfing Slagwurm in there, but the game is usually won, in my favor, well before I have the time to play them. The most expensive creature in this deck now is [6] Woodcrasher Baloth - 4/4 + Landfall: +4/+4 Trample.

This deck is surprisingly fast, effective and consistent.
I like using Turntimber Grove then sacrificing them with Harrow to give my Primal Bellows a boost. (3 lands entering play, 2 being usable.)

Side note: Even though there are only 16 lands in this deck, out of 20 games I have had to mulligan one time (for having too many lands in my hand). Usually, I start with 1-2 lands and some way to grab more from my deck.

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Posted 20 December 2010 at 13:12 in reply to #107310 on Trembling Terra

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A very nice deck indeed. Grats on this one, green is awesome. :) Keep at it, I can see some great decks out of you.

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Posted 10 December 2010 at 03:06 as a comment on Stompy - standard

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I do like this deck as well. Very well constructed. Practically every card in an elf deck needs to compliment one another and you have achieved this. Take a look at my Elf deck and see what you think, maybe you might get inspired by some of my choices? :D

http://mtgvault.com/ViewDeck.aspx?DeckID=49710

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Posted 28 October 2010 at 12:36 as a comment on Elvish Life Gain/Depletion

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Old posting, I know. Check out this elf deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=108883
Same purpose, fast and strong. ;)

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Posted 28 October 2010 at 12:30 as a comment on Elf's, The original tribal

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I know this was posted a looooong time ago but, here is my deck list for elves. Maybe it will inspire you? http://www.mtgvault.com/ViewDeck.aspx?DeckID=108883

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Posted 28 October 2010 at 12:16 as a comment on Elves

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I know this was posted a looooong time ago but, here is my deck list for elves. Maybe it will inspire you?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=108883

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Posted 28 October 2010 at 12:14 as a comment on elf deck*

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Very capable pulls, nice card build. Pretty reliable looking for quick games.

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Posted 25 October 2010 at 01:24 as a comment on Sliver Overhaul

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