democidist

47 Decks, 97 Comments, 13 Reputation

I'm thinking of making the following changes. What are your thoughts?

- 2 Vile Rebirth &
- 2 Shipwreck Singer FOR
+ 4 Hypnotic Siren

- 4 Shrike Harpy FOR
+ 2 more Bident of Thassa
+ 2 Mnemonic Wall

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Posted 03 June 2014 at 01:50 as a comment on Standard Dimir Midrange

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I like the human sub-theme you added. I have been thinking about switching in Banishing Light for Arrest to deal with all the strong enchantments out now. I hadn't really considered Xathrid Necromancer for this deck, but I think I'll try it out and see if I like it. Thanks for the suggestions. Imposing Sovereign used to be in the deck but I swapped it out for Hero of Iroas. It was good to slow down decks long enough for me to pacify or arrest their creatures, but Iroas is better for the deck as a whole.

On to explanations...
• I really like Athreos, God of Passage, but I can't justify paying so much for a card. If it's price drops significantly, or I can get it for trade, then I'll stick it in
• Angel of Serenity - Very flexible with many uses
• Pain Seer - This deck does play fast, but the meta right now has so much removal that I wouldn't want to deal with the life loss from this
• Blightcaster v. Agent of Fates - Doesn't need to be targeted, opponents can't intentionally reduce my enchantment count
• Spiteful Returned - Honestly I just needed more low cost creatures and I didn't want my deck to be more white than it already was. Low CMC alternative suggestions are appreciated and welcome
• Rogue's Passage - Ensures that my opponent doesn't narrowly evade death with chump blockers or a last-minute behemoth. In general, I haven't had problems getting the right mana in this deck so I'm not really concerned about the land ratio

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Posted 12 May 2014 at 07:58 in reply to #462157 on Orzhov Deathpact

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You may also want to swap Cathedral of War for Reliquary Tower, as it will play better into your creature grinding.

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Posted 05 March 2014 at 10:24 as a comment on death? nope only more of us

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If you're going for a more aggressive deathtouch strategy, I'd suggest having a full playset of Bow of Nylea instead of just two so that you can get it out sooner and get the strategy moving.

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Posted 05 March 2014 at 10:20 as a comment on death? nope only more of us

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Thank you for the suggestions. I added them to the sideboard until I can play test them. I certainly noticed that this strategy is challenging to play. It's hard to keep up with opponents' creatures.

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Posted 03 March 2014 at 22:58 in reply to #443354 on Standard Dimir Midrange

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I see how they're a nice combination with eachother. I wonder if there's a good way (other than Dark Ritual) to make Grave Betrayal more affordable mana-wise. Garruk typically does really well in this deck, partially because he doesn't get killed as quickly and partially because he's solid especially in this kind of deck.

This deck was actually a product of a previous deck I made being too effective at what I wanted it to do. In the original mono-green version, my goal was to make the consequences for attacking me to great for it to be worth it. I pulled it off, and couldn't finish a single round of most of my FNM matches with it. This was because my opponent wouldn't go for the win, and I didn't have much of a means to win myself. By the time I had a stable enough board to attack, there was no way to get past my opponents creatures. If you want to see that mess-of-a-deck you can find it here:
http://www.mtgvault.com/democidist/decks/green-death-deck/

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Posted 26 February 2014 at 05:53 in reply to #442062 on Standard Golgari Aggro

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Thank you for compliment. As for your suggestions:
1. Change made.
2. Already in my sideboard.
3. Change made.

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Posted 26 February 2014 at 05:40 in reply to #442086 on Standard Golgari Aggro

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Thanks for the compliments. This deck was a standard deck, but since it isn't in standard anymore I see no reason in not converting it. Grave pact is interesting, and I really like the look of Grave Betrayal. I'll look in to changing the deck. Thank you.

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Posted 25 February 2014 at 08:17 in reply to #442062 on Standard Golgari Aggro

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Where's Aqueous Form? It's a really nice Blue enchantment.

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Posted 25 February 2014 at 07:55 as a comment on Standard Auras

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What often happens to me in matches is that Blightcaster and Fabled Hero get removed as soon as my opponent is able. If they're playing haste they also try to remove Imposing Sovereign. I just wait to enchant my creatures until they no longer have summoning sickness. At that point the only removal that gets used against possible attackers is Azorius Charm and Cyclonic Rift, not that there aren't other options, I just never see them used against me.

I do like Stab Wound and Auramancer, but Stab Wound tends not to be used as effectively as I'd like and I tend not to need Auramancer's effect. Early game I don't have any enchantments in the graveyard, and late game I tend to have bigger things to worry about than getting more enchantments. This could become more useful though if I decide to get more enchantment creatures.

I never see anyone directly remove my enchantments, just creatures that I've enchanted. I usually don't have a problem drawing enchantments, and if I do that's good because it means I actually have creature(s) in my hand. I can compensate for a lack of creatures on the field, when I have to, with Arrests and Pacifys. However, since I have such a small number of creatures in the deck they really need to bring a lot to the table or so to speak.

Both Agent of the Fates and Fabled Hero draw out removal, and they both have low enough mana costs that it doesn't matter. However, Fabled Hero if not removed can hit my opponent for a lot or defend against big creatures which is important with the current state of standard, at least with the people that I play with. In order to be effectively used, Agent of the Fates needs to remain on the field for a while, whereas Fabled Hero does not.

Thanks for the advice. Send me a link to the deck once you finish it. I'd like to look at it.

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Posted 30 January 2014 at 21:04 in reply to #429327 on Orzhov Deathpact

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Agent of the Fates: I've heard that whenever someone plays this card whether the owner wants it to be or not it becomes removal bait. However, the biggest problem with it in this deck is that the opponent would sacrifice whatever creatures I had pacified or arrested and hurt my enchantment count.
Auramancer: I used to have this in my sideboard, but found out that having enough enchantments is never a problem in this deck so I never needed it. Because of it's mana cost, it would have to replace Fabled Hero and I know that that would be a downgrade.
Blightcaster: There are a lot of good strategic cards that can be taken out with just two toughness. If something's bigger than that I can just Pacify or Arrest it. If I'm really desperate I can just use Merciless Eviction.
Fabled Hero: This card replaced Banisher Priest mostly because I didn't need so much early removal, but also because the deck was lacking the power to quickly eliminate opponents. Turn four win swinging for 18 damage with just this plus Dark Favor and Ethereal Armor, if I hit earlier with Imposing Sovereign. The benefit of this card is that when necessary, it can hit hard enough to make up for some of the small hits I occasionally take saving my Pacifys and Arrests for bigger creatures. Frankly, with as few creatures as this deck has everything tends to be removed, but Blightcaster gets its share of removal spells. There's no reason I have to save any of my buff Auras for this card, it's just more efficient to do so if it's out and hasn't been removed before it could attack.
Lifebane Zombie: I think this card is interesting, I don't think it would be a good card for the current metagame now though. Fabled Hero deals more damage than it without any buffs, and if the control aspect is working the intimidate shouldn't be needed.
Sin Collector: It would be good against Instant Sorcery Decks, and in that respect I think it has potential. But it is so unthreatening as a creature, and would not be useful against creature-based decks. I suppose I could make room for it in my sideboard.
Soul Tithe: I feel reluctant to give my opponents the option to sacrifice their creature in this deck. I know that they will usually choose to sac the creature and then I might as well just use Doom Blade to get instant speed if it's not going to help my enchantment count.
Stab Wound: This was in an earlier version of this deck. Because there are so many low toughness creatures worthy of removal right now, it usually turns into expensive removal. When it doesn't though and the creature isn't too big, it is some good life damage.

What do you think of Angel of Serenity for this deck replacing Merciless Eviction? It would serve as both good temporary removal and creature recovery. I'm seriously considering taking the plunge. It would also help my creature count.

Also what do you think of Nyxborn Shieldmate, Hero or Iroas, or Spiteful Returned, from Born of the Gods replacing Imposing Sovereign or Scourgemark?

If you disagree with any of my points feel free to comment. What are your thoughts? Thank you.

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Posted 22 January 2014 at 06:44 in reply to #429327 on Orzhov Deathpact

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Why not have both? (If they were both in standard that is.)

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Posted 05 November 2013 at 05:34 in reply to #409220 on 1 mana curve challenge

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Needs more demons. And why don't you just have a playset of Lord of the Void?

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Posted 05 November 2013 at 02:10 as a comment on Apostle's Demon

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I really hope that they decide to reprint Kor Spiritdancer in Born of the Gods, because if they do, this deck will get silly fast.

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Posted 20 October 2013 at 03:56 as a comment on Orzhov Deathpact

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No problem.

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Posted 17 October 2013 at 06:03 in reply to #404435 on Enchanted Soldier

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Card draw would really help in this deck.

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Posted 17 October 2013 at 06:02 in reply to #404541 on 1 mana curve challenge

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Nice deck. You should check out mine, it might give you some ideas: http://www.mtgvault.com/democidist/decks/orzhov-deathpact/

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Posted 16 October 2013 at 01:14 as a comment on W Enchants

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You should really add, Emeria, the Sky Ruin since you're running mono-white.

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Posted 16 October 2013 at 01:14 as a comment on Enchanted Soldier

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Dragon Mantle should be mainboarded. In a one mana curve deck, you're going to get to the point of top decking fast. You need to be able to get cards faster to overwhelm your opponent. Dragon Mantle is a good start for the card draw needed in this deck. Also, {R} to draw a card is a steal.

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Posted 15 October 2013 at 23:30 in reply to #403812 on 1 mana curve challenge

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Definently make that change as soon as you can.

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Posted 15 October 2013 at 23:26 in reply to #403740 on 1 mana curve challenge

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