Pioneer Temur Control

by democidist on 03 May 2016

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

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Deck Description

Any and all suggestions are welcome. Thank you for checking out my deck.

Deck Tags

  • Pioneer
  • Temur
  • Flash

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0330714

Deck Format


Pioneer

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pioneer Temur Control

Keep in mind, I know next to nothing about Pioneer.

Seems like Consider would fit better than Sinister Sabotage. Sabotage is an ok but expensive counter that has color problems and digs 1 card. Consider is the operative cantrip that digs 2 cards and gets you closer to your combo twice as well for a third the mana.

27 lands also seems a bit high, even with the 4 cycle lands, and with the Caryatids, that's half your deck with no fetches to thin things out.

Just some initial observations, I really dig the Gearhulk into Magma Opus combo, especially since Opus discards itself and makes Gearhulk a 5-drop.

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Posted 03 September 2024 at 15:31

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This is a net deck based on:
https://mtgtop8.com/compare?l=_447196_446969_440074_
I adapted it based on old Standard Simic Tempo decks and some Pioneer Simic Tempo lists.

I was also surprised that there were no can trips in the lists, because I feel like they'd increase consistency. Sinister Sabotage is sadly one of the best counter spells in Pioneer. There is no goal to dump things into the graveyard, there's no delve or other graveyard-matters cards. Magma Opus dumps itself and isn't the only card that you can flashback with Torrential Gearhulk.

Without fetch lands for mana fixing in Pioneer, the mana based gets bloated with additional colors, which is why most of the top decks in the format are only two colors. The triomes enable nearly the entire deck to come in untapped, their purpose is not to cycle for highly inefficient card draw.

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Posted Monday at 01:51

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