Mono Red Stompy

by demonking28 on 11 July 2011

Main Deck (60 cards)

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Deck Description

just something im experimenting with.

Comments??

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 18,766 times.

Mana Curve

Mana Symbol Occurrence

0096412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Red Stompy

what do you use Braid of Fire for??? You don't have instants?

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Posted 11 July 2011 at 15:49

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It doesn't say anything about instants. And there definitely are instants. But why you have chosen Desperate Ritual instead of Pyretic Ritual is a mystery to me.

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Posted 11 July 2011 at 16:01

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Desperate is strictly better than Pyretic, simply because if you have two of them in your hand, you can splice one of them onto the other, and then play it again next turn.

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Posted 11 July 2011 at 18:49

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The mana generated by Braid of Fire is only usable in the upkeep step and is gone by the time you get to the main phase. So again what does it do in this deck without instants that abuse it???

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Posted 13 July 2011 at 10:15

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I thought you put them both in the graveyard after splicing. Now I get it.

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Posted 13 July 2011 at 15:14

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ok seth, the mana is added to the mana pool. mana pools dont empty till the end of ur turn therefore u can keep that mana in ur pool. nothing says it "goes away" after ur upkeep.

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Posted 13 July 2011 at 15:46

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actually mana pools do empty after every phase change. check the rules man! Braids is useles in your deck.

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Posted 14 July 2011 at 11:39

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ah i over looked that ur r right seth. hmm ideas on what can go in its place??

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Posted 14 July 2011 at 20:42

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Yeah... I forgot about that to.

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Posted 23 July 2011 at 12:30

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i just like it better simple preference really. wow glade ppl r liking the deck its just a rough concept so far wouldn mind makin it better than it is now though.

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Posted 11 July 2011 at 16:08

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I would drop

4x Braid of Fire
2x Leyline of Punishment
4x Iron Myr

for burn, for instance

4xLightning Bolt
4xFireblast
2xGrim Lavamancer or 2xChain Lightning

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Posted 15 July 2011 at 08:56

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i like the other changes but im not sure about the myr swap. i will have to do more testing with it first.
thx for the other suggestions.

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Posted 15 July 2011 at 15:51

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Umm.. Why do you not have fling???
2 mana get an extra shot out of your beasties

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Posted 25 July 2011 at 00:38

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hmm i like that idea i will look into it. lol it is experimental =]

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Posted 25 July 2011 at 16:18

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This isn't stompy. This is RDW.
Stompy is green aggro which focuses on overpowering the opponent, classically with big creatures (like Terra Stomper) and/or cards like overrun. Zendikar loved Stompy in casual play, if not in tournament play
RDW (Red Deck Wins) is fast red that beats face. It is effectively the red equivalent of Stompy, but it relies on burn and hasty creatures instead. Lightning Bolt and Ball Lightning were from alpha the main cards in an RDW deck, and variations of them (Chain Lightning, Hellspark Elemental, for example) have been the consistency of RDW. Wizards is trying to make RDW prominent (because it is easy for new players), without making it tournament quality overpowered in today's environment. Lightning Bolt and Ball Lightning in Standard were too good, so they left.

In terms of suggestions, how about Lava Spike? It would be bolts number 6 through 10 and you could splice your rituals. I would take out Iron Myr. For bolts 10-12, put in 2 more chain Lightnings for 2 mountains. With a curve ending at three and mostly 1 or 2 mana things, it is not necessary to have 22 lands. I would suggest 18 and adding 2 rift bolts for bolts 12-14. And with 14 bolts in a deck, you Red Deck will Win.

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Posted 15 January 2012 at 23:27

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yah i have been lookin over this deck here and there just lookin at what needs to be tuned. i get what ur sayin about the changes but that would make it more of a RDW than a red "stompy" that im going for. i have been thinking of dropin the myr for a couple seething song and maybe now a red sun's zenith.

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Posted 16 January 2012 at 02:44

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Well, if you're trying to colorshift stompy into red, get rid of some burn and the elementals, keep the myr, add some songs and a dragonspeaker shaman, and drop big dragons. That would be the most accurate reflection of Stompy in Red. How about Soulbright flamekin? Bloodthorn Taunter?

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Posted 16 January 2012 at 05:11

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soulbright and bloodthorn r good cards, but stompy they do not make. and if u did the shaman and dragons combo thats just another dragon deck. ive done plenty of them lol.

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Posted 16 January 2012 at 21:05

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It is true that this isn't Stompy, however thewuest, your understanding of what Stompy is seems a little off as well. Stompy is NOT just ramping into big fatties...much the opposite in some ways really. Stompy is the pursuit of the perfection of mana efficiency, which is why it is mono-green...the most mana efficient color.

To colorshift Stompy to red is pretty tough...for one thing, what separates a RDW from a colorshifted Stompy? The major answer is consistency. No aggro can really out-race RDW, but the deck-type is notoriously unstable and inconsistent. Annoyingly you can't quite make a consistent jump-curve in red, so the curve will have to just be consistently aggressive.

Goblin Guide is cool because it serves as an excellent card in both RDW and redshifted stompy. The dude is just damn good.

Stigma Lasher is another good choice. 2/2 for 2 is already breaking even, and the additional abilites make it a rather efficient dude to use.

Brute Force is a red Giant Growth. A no-brainer really.

Obsidian Fireheart could be nice to round off your curve. Efficient and a good source of any left-over mana you may have.

Boggart Ram-Gang is a great choice as well. And is more consistent than Ball Lightning really =/

Ashenmoor Gauger is another nice 3-drop to consider.

I'm sure there's more I've forgotten, but those are good ones to reference.

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Posted 20 January 2012 at 21:21

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hmm i like the cards u suggested there surewhynot. i do worry about ahsenmore not being able to block though.

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Posted 21 January 2012 at 01:12

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Eh, it's a small price to pay. Besides, how often is that dude not going to be tapped? =P

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Posted 21 January 2012 at 01:21

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hmm good point there idk have to think about that one

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Posted 21 January 2012 at 04:43

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thinkin about droppin the assault strobe. oppions ??

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Posted 18 January 2012 at 15:43

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as to the assault strobe keep what you have.

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Posted 20 January 2012 at 10:58

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Tallyaeon has deleted this comment.

Posted 20 January 2012 at 22:59

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Since you have only mountains in your deck, why do you have a playset of Scalding Tarn?

If your using it so you can shuffle your library thats fine and semi-useful.

but if your using it just to find mountains it's a waste. Since you could just put mountains in it's place and wouldn't change the outcome (and save you some money).

*It wouldn't change the outcome cause instead of drawing Scalding Tarn as a land so that you can play it to find a Mountain, you'd just be drawing a Mountain.

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Posted 20 January 2012 at 23:01

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i used to have that way of thinking but its an upper level of dueling strategy. its called deck thinning. if u use the tarns to search for land u r lowering ur land in ur deck allowing u to draw ur better cards or key cards to win the game.

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Posted 21 January 2012 at 01:11

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That is correct. It's all about the odds of your best card on top, or bottom of your deck. You want less cards between you and that best card.

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Posted 21 January 2012 at 03:07

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hm interesting. Never looked at it that way, probably cause I play Limited format mostly and have to build on a budget :/

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Posted 27 January 2012 at 04:45

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dude kiln fiend ! - great deck btw

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Posted 21 January 2012 at 02:11

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i dont think he really fits the theme im going for here. even though it is an insane card

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Posted 21 January 2012 at 04:53

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what about ball lightning!?!!?!?!?!?

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Posted 21 January 2012 at 02:57

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Why are you running scalding tarn without any landfall?

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Posted 22 January 2012 at 20:02

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see above comments. on tallyaeon's post

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Posted 22 January 2012 at 21:27

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Potent build, man - My RDW would be whooped in a blink... Brute Force rules the day, but damn...This is flawless

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Posted 29 January 2012 at 22:18

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bahaha thx for the props but i doubt its really that strong. i would love to build it some day and give it a good test run.

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Posted 30 January 2012 at 01:06

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u should run fireblast here. i love it. it wins me so many games. cuz u tap out and they think ur done and then u go boom! for the win. lol. good deck man. check out my rg wolfies and let me know what ya think

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Posted 30 January 2012 at 22:22

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thx. it might work but it doesnt keep with my over all theme here. when u include my theme, fireblast just wont work here .. sure ill get at .

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Posted 31 January 2012 at 01:02

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I would add battle hymn

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Posted 03 August 2012 at 01:46

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haha this is old XP. as awesome as battle hymn is, it doesnt go with the deck when u look at it as a whole. i dont need mana ramp so to say. hmm but i do have a deck im workin on for standard thats abuses battle hymn.

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Posted 03 August 2012 at 05:28

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