Modern Mill/Control

by Devans1031 on 15 July 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (9)

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Deck Tags

  • Mill
  • Dimir
  • Fun
  • Modern

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,085 times.

Mana Curve

Mana Symbol Occurrence

0452940

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Mill/Control

love it! ive wanted to build this forever. The archive traps i would almost mainboard in a tournament. seems like everyone runs fetches, and i have seen turn 1 win when someone dropped all 4 traps after a cracked fetch. pretty nut draw, but hey its possible. hedron crab seems like he would help, just hard to find room for him.
good job! +1

1
Posted 15 September 2014 at 16:01

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Hey thanks, I have been brewing this deck for a while. Started as a joke STD deck that I took to FNM and it went 2-2 which surprised the heck out of me. I really liked playing with it but it just felt like it was missing something. The wins it did have where to close for comfort, so I decided to take it to the past. Have been play testing on untap.in with allot of success, I may move it over to MTGO this weekend.

1
Posted 16 September 2014 at 03:55

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As a guy who has played against a LOT of mill decks, I'll try give some advice.

Of the many variations of mill I've faced, this definitely falls in the spell based variety. Experience has taught me that when it comes to mana spent to effect of card, Mind Grind isn't that great. Mind Grind is mill up to X lands for X+2 mana. Mind Funeral is mill up to 4 lands for 3 mana. To get Mind Funeral's effect off Mind Grind, you'll need to pay a total of 6 mana, which is 3 mana you could have been spending on a second mill spell (like Glimpse the Unthinkable or Breaking).

Similarly, Sands of Delirium is often a waste of mana that could have been spent on mill spells.

Jace and Liliana are great cards, but can you really afford to wait for 5 mana to get their effects? Remember, you have little or no defence against the creatures that do see play. That said, Jace's [0] is great, but in terms of mana, 4x Jace is pushing it. I'd take Jace down to 2 and drop Liliana all together.

And talking about creatures, while your creature choices are nice, we can do better. Nemesis of Reason runs into the same problem as the Planeswalkers, it costs a lot of mana. It's OK as a one of, but I don't know if it's necessary. Nighthowler and Wight of Precinct Six are EXTREMELY RELIANT on the opponent playing creatures. Against a good number of decks, these two will be too small to be useful. Now, Hedron Crab, like Zaklax13 suggested, is a very strong mill engine. Jace's Phantasm is another great creature for mill decks as more often than not, it's a one mana 5/5 with flying.

Now on to the lands. Not that there's anything wrong with the lands, but you're missing out on some interesting interactions. Archive Trap works wonders after killing one of their lands with Ghost Quarter. It also reduces the number of lands they have in their library, making Mind Funeral that much better. Even if they don't fetch a land off Ghost Quarter, then you just lowered the number of lands they have.

Another great land is Shelldock Isle. It hides away (<-see what I did there) a spell for later use, and getting the opponent's library to 20 or fewer is the whole point of this type of deck.

Last land I'm going to suggest is Nephalia Drownyard. Now this is a great source to put any left over mana into. Best part is it can't be countered :P

0
Posted 04 April 2016 at 11:44

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