Standard UWR Control

by Dickmunch on 04 December 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is a clone of Medomai the Shitless by Itsmagic.

http://www.mtgvault.com/itsmagic/decks/medomai-the-shitless/

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,834 times.

Mana Curve

Mana Symbol Occurrence

20350160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard UWR Control

It's my deck. Weird.

0
Posted 04 December 2013 at 18:41

Permalink

Why do you have the R/G temple?

1
Posted 04 December 2013 at 18:52

Permalink

I love to just scry! I don't mind it coming in tapped if it's rearranging my deck for me.

0
Posted 04 December 2013 at 18:57

Permalink

no, i mean why dont you just have more of the colors you have in your deck for scry lands?

0
Posted 05 December 2013 at 02:03

Permalink

i'd assume he only owns those scry lands.

1
Posted 05 December 2013 at 04:14

Permalink

that's what i would assume too, but in this fantasy world of mtg vault couldn't you spare an extra 5 monopoly dollars to put a temple of triumph? lol

0
Posted 05 December 2013 at 05:21

Permalink

icooper is right there

0
Posted 05 December 2013 at 08:29

Permalink

DickMunch? Dickmunch. Seriously? Dickmunch? Why has no one else said anything about that?

0
Posted 04 December 2013 at 20:05

Permalink

Hmm.... lets not go there.

0
Posted 04 December 2013 at 20:10

Permalink

Hahahahahahahahaha. It's a common insult I use, so I thought it'll be easier to remember.

0
Posted 04 December 2013 at 20:18

Permalink

I would probably add more draw if i were you. Maybe jace, architect instead of ral zarek? Or a couple of draw cards like divination instead of 4 dissolves when you have 3 counterflux'es and 3 syncopates? You wouls still have 2 dissolves, but i think most control decks these days lack draw. If you found any of this helpful, please take a look at my uwr midrange! :D

1
Posted 04 December 2013 at 20:30

Permalink

Divination and Jace are crazy good draw. Sphinx's Revelation is also insane if you're a control deck, it might as well be a win condition.

1
Posted 04 December 2013 at 21:33

Permalink

Sphinx's is a crazy card, but I'm so cheap. Divinatin is not an instant though, so maybe Inspiration instead? One mana more but I try not to cast sorceries to keep my opponent wary of me

0
Posted 04 December 2013 at 22:19

Permalink

If you are going to go inspiration you might as well be going Opportunity. 6 for 4 draw is even better than Sphinx's draw for that cost, only without the life. But it is instant and cheapish for the card advantage. I personally would play it over inspiration.

1
Posted 04 December 2013 at 22:23

Permalink

It'smagic, I think Spacemanatee is talking to me?

0
Posted 04 December 2013 at 22:49

Permalink

Sorry bro.

0
Posted 04 December 2013 at 22:51

Permalink

It's okay, I do wholeheartedly agree with you about the money cost of Sphinx's. And which Jace are we on about?

0
Posted 04 December 2013 at 23:00

Permalink

divination is a sorcery, but hear me out. You are probably not going to use divniation early, because you have cards in hand. Therefore, later in the game when it becomes more vital you will have mana to cast it for (ONLY!!!) three mana and still have mana to make your opponents wary. At least that is my experience from using it in control. And 2 draws for 3 mana is pretty fu**ing mana effective anyway. If u want instant, then opportunity s just way better than inspration.

1
Posted 04 December 2013 at 23:34

Permalink

Architect of though with the crazy draw two ability is the Jace that would work best :D

1
Posted 05 December 2013 at 03:11

Permalink

I will deifinitely se if anyone has any at my local FNM! Do you think it should replace Ral?

0
Posted 05 December 2013 at 08:32

Permalink

ral is better in midrange imo. So i would definitly use jace over ral. He's expensive though.

0
Posted 05 December 2013 at 12:05

Permalink

like 98.7% sure this deck needs Jace

1
Posted 04 December 2013 at 22:27

Permalink

The Architect?

0
Posted 04 December 2013 at 22:45

Permalink

yes, at least sideboard. From what i've been seeing on youtube, a lot of pros say its the second best card in standard atm. Only second to Voice of resurgence.

0
Posted 04 December 2013 at 23:35

Permalink

okay seriously why the fuck are theses scry lands worth so much?!?! they are just guildgates that let you scry 1! not scry 2 or scry 3, just scry 1. nice deck btw! thanks for letting me rant!

0
Posted 05 December 2013 at 00:04

Permalink

You just answered your own question. IT IS A FREE SCRY. You don't pay anything to scry, you put a land into play. Early game, it helps you set up, late game, it gets rid of useless draws. So no they aren't guildgates because guildgates don't let you scry for free. I repeat, just in case it was too difficult for you to comprehend the first time, a FREE scry. For 0 mana.... A free scry...... And $5 doesn't seem like a high value, considering the shocks are sitting around $10 each right now....

1
Posted 05 December 2013 at 06:25

Permalink

its not only a free scry, its a duo-land. And the free scry more than makes up for the fact that it comes in tapped.

0
Posted 05 December 2013 at 12:28

Permalink

If you cant get revalations than try opprotunity.. 6 mana draw 4 instant speed.

0
Posted 05 December 2013 at 20:29

Permalink