try Serra Avenger, or u could make it a multicolored deck and branch out into some serious angel badassery like Firemane Angel, Jenara, Asura of War, Lightning Angel Maelstrom Archangel
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Aphetto Alchemist Creature - Human Wizard 1/2, 1U (2) {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1
maybe try some Fatestitcher, Aphetto Alchemist, and Furnace of Rath........this should help u do max damage with the tap creatures
Norwood Priestess Creature - Elf Druid 1/1, 2GG (4) {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.1 Illus. Melissa A. Benson ya i know the elvish piper is a prime target, perhaps add some dense foliage, this will help against all pesky creature removal and so forth
ya i was considering adding some counterspells for protection, i was hoping to hit em early and avoid any interferiance dragonchild, check out my deck aging immortals, i need a little feedback on it
try some thrumming stone, it is awesome in relentless rat decks. i like twinning glass in here, very effective, check out my relentless rat deck 14th nightmare
with so few cards and the tutors this deck is highly effective
what was the combo, im not dissing just curious
y is empty the warrens in here
i like the green beatdown theme, but i think its gunna be a little to slow, u should deff add some Elvish Piper, and Norwood Priestess in there to whip out those bad boys even faster, also overrun might be overdoing it, all ur creatures r huge in their own right and any 2 of em would easily be enough to win a game provided ur not playing control, the same for decree of savagery
dogpile should be taken out
i like this, perhaps check out some Orzhov Guildmage just for a lil backup and maybe put in another divinity of pride, what a card that is
perhaps add some Talara's Battalion or Wren's Run Vanquisher, both r good for any stompy ef deck
with so few creatures can u really get what u need, there r only 9 in a 60 card deck and most of them r hard to get out anyway, i realize that u can pull them from ur deck to the grave and back out to the field, but what stops the opponent while all this is going on
i think u have too many big creatures in this one, there r some seriously powerful little slivers that r the key to winning with a sliver deck, like blade sliver, crypt sliver, crystalline sliver, heart sliver, horned sliver, muscle sliver and many more. i would lose the might sliver(too costly), 2 copies of sliver overlord, and 2 copies of sliver queen. Both r great cards but because they r legends and hard to get out on the field i think this deck would work better if it had more small, inexpensive slivers to help out until u can lay down the big ones for the kill
i built this for my friend adam, i think its pretty good
i am working on one of these right now, ur gunna want a few Idyllic Tutors as well
perhaps some Nuisance Engines as well
take out 3 lord of the pit and put in 3 more liege of the pit, its easier to get in with that morph cost
i like this, im currently working on an artifact deck myself and i like the way u have set this up
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