I gotcha.That opens up some really interesting (and relatively cheap) card options then. I'm gunna assume this is a budget build, please correct me if I'm mistaken. Some of the best options for a build like this are unfortunately expensive, such as [[Grave Pact]], [[Bitterbloom Bearer]], [[Orcish Bowmasters]], and other vintage staple cards. But that's ok, you can still build a dynamite build on a budget.First and foremost, builds like this are crying for 4 copies of [[Skullclamp]]. They net you material like crazy and perfectly synergize with what you're doing to the point of lunacy. You're also allowed to run a copy of [[Sol Ring]], which would help speed things up quite a bit if you tweak the deck some (which I'm advocating) so it's not just all black mana pips.You'd also very much like to run some recursion critters so you've got fodder to sacrifice, such as [[Bloodghast]], [[Marionette Apprentice]], [[Jadar, Ghoulcaller of Nephalia]], [[Forsaken Miner]], [[Timeline Culler]], [[Infestation Sage]], [[Bloodsoaked Champion]], [[Genesis Chamber]], and [[Ghoulish Procession]].The best combo possible in this type of build is the [[Carrion Feeder]] and [[Gravecrawler]] combo, which would slot in very nicely with some of the sac fodder as well.Then there are the payoff cards that benefit from you sacking, such as [[Zulaport Cutthroat]] and [[Grim Haruspex]], though you don't want to run too many of them, especially since you'll want to run Skullclamp which is your major payoff.[[Case of the Stashed Skeleton]] would be a fun addition in here, as it gives you critter fodder and a followup [[Demonic Tutor]] kicker, which should go a pretty long way in the build.I'd also advise cutting down the curve quite a bit, as you really want to be able to play a 1-drop turn 1 and keep accelerating from there. You've got fourteen 3-drops, and that's gunna clog up a lot of opening hands. Cutting Breathe Your Last helps, and you don't really want to mess with it anyway, as it will only net you a tiny bit of life and there are much better spot removal options available. Fain is also pretty slow/lower impact for the mana cost, and there are cheaper and better sac outlets available.Just some ideas, not trying to throw shade at the build.
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What format are you going for here?
I tried getting in touch via facebook and have had no response. If anyone knows another way, let me know
I probably won't either. Sixteen years or so into deckbuilding on here. I was a completely different person when I started. Hell, I played [[Dragonstorm]].
What legality and budget are you going for here?
Two copies of [[Feather, the Redeemed]] would round out your 60 nicely
Addendum: I double checked, and it works with adventure cards as well. So [[Horned Loch-Whale // Lagoon Breach]] and [[Sword Coast Serpent // Capsizing Wave]] are excellent cheats you can use.
Maybe it's because I'm tired of watching the things I love rot and die, but I hate this quite a bit even though I logically know this site is on its last leg
Brain in a Jar is a fascinating card. Did you know you can abuse it by playing around with split cards like [[Invert // Invent]]? You can 'cast' it as a 1-drop, using Invert, but then use whichever effect on the split card you want, so you can cast Invent as a 1-drop by using the Jar. This lets you get away with some extremely fun shenanigans if you build the deck around it. Since you're going for budget casual, you could even go full bananas and use [[Who // What // When // Where // Why]] and get whatever effect you want off the 1-drop part of the card.I'd also advise cutting down on the expensive cards, as you really want to be able to do things in the early game, get to your cards faster, and give the Jar something to actually do on its lower settings. Cheap cantrips will really help with that, so try [[Consider]], [[Ponder]], [[Preordain]], etc. I'd also take a look at [[Hard Evidence]], as you'd very much like blockers here, and it cantrips at instant speed later, which is great for the build.You'll also want to take a look at [[Muddle the Mixture]], as you can use it to fetch the Jar and as a counterspell if you already have it.You could also very easily make this build 2 colors so you could take advantage of some non-blue cards the deck would really enjoy, but you can probably get away with it as is if you work in some tweaks.Just some quick thoughts.
Are you going for modern legal here?Check out [[Flame of Anor]] and [[Thundertrap Trainer]]. They're slightly more expensive than strictly budget cards, but they're extremely useful in a wizard build.
I was able to do it by upping the card count, haven't tested it by adding individual cards. https://www.mtgvault.com/dknight27/decks/test-deck/
Check out [[Jorn, God of Winter // Kaldring, the Rimestaff]], [[Abominable Treefolk]], [[Isu the Abominable]], and [[Spirit of the Aldergard]]. You've absolutely got room to squeeze in some more nonland cards here, as running 27 lands with 1/3 of your deck as 1-drops is WAY too high. You can easily get away with trimming some lands and stuffing in more value material. I know you want to use Fastbond effectively, but your deck is almost half lands, so you're gunna be running quite a few games where you just flood out with nothing to do with all your quick mana.Just some thoughts.
Makes sense to me. I'll do it if no one else wants to. I realize it's sort of like a Julius Caesar conundrum, and I'm happy for someone else to do it.
Some of these cards aren't legal in standard. Is that what you're going for? If not, there are some really good cards I can recommend for the build (assuming it's modern or casual).
I'm starting to worry about this site. How long has it been now without updated sets available?
Seems like you'd really like to run at least the full set of Seething Landscape, if not a few additional fetches because of the Brainstorm synergy, the low curve, and the fact that you really want to grind and avoid flooding out.
I'm nothing if not practical. I do think you can make this mono blue though, so there's at least an argument for it, cause that lets you use the mono blue tricks
Good ol slivers.I'd recommend trying to frontload the mana curve in this build, as you really, really, REALLY, want to stack slivers as quickly as possible on top of the general agro strategy of fielding critters as fast as you can, meaning you've got every incentive imaginable to play 1-drops so you can field a sliver turn 1, then turn 2 field another one and attack with the first one. That starts your clock ticking, stacks 2 sliver effects, and lets you operate on hands with fewer lands.To that effect, I'd recommend maxing out [[Striking Sliver]], [[Plated Sliver]], [[Sidewinder Sliver]], [[Sinew Sliver]], and [[Two-Headed Sliver]] so you can have a great chance at your turn 1 and 2 sliver drops.Just some thoughts.
Man oh man, 2018. We had it so good and we didn't even know it.
Nothing says good value like a lord card that's got a body of its own that nets you card advantage
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